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Ooh, thank you so much, JMS!

I'm happy that the design on these is not too complex. Resistance, Hord, and especially Askari seemed all a bit high on complexity. I mean, these aren't simple, but they don't introduce new subsystems such as batteries or Askari upgrades.

VIG 3 is an interesting weakness. The net looks like a lot of fun and Ar'Gamon looks like an absolute beast. All in all these look like fun profiles (though Gamon scares me).
I completely agree. These guys are all pretty straight forward but look to have a fairly unique playstyle. The VIG 3 thing on a few of their dudes is interesting, I agree; they look to have reasonable dodge abilities, but things like the Molotov could rip through this team very quickly.

Both the net and the Nergal weapon are reliant on a bit of luck - in both instances, there's a lot of potential for them to be totally ineffective. The 3 almost-rerolls a turn is the real strong point of the group, I think... well, that and Ar'Gamon should be able to melt anything. Teams that can deal with him should have a pretty easy time of the rest, I'd say.
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