09-08-2011, 08:47 PM
Before the release of the September news, we just released some errata for past minis, tactical and mission cards. So here they are :
Jokers
Stipan => VIG 3 instead of 4
Matriarchy
Melyne => PSI 3 instead of 4, loses the Techno-killer ability
Bamaka
Jumamosi => SPD 4 instead of 3, Dark blood ability costs 1 SP instead of 2
Bak => Bait ability becomes like the Provocation tactical card, but costs 2 SP, gains the Discreet ability, gains an ability to transfer up to 2 AP to Dacké, Fraternal harmony is effective up to 15 cm / 6 in.
Dacké => gains the Discreet ability, SPD 4/3 instead of 2/1, Parade ability becomes : reroll all dices for any Dodge reaction and Sacred shield (stay the same)
Dhambizao => VIG 3 instead of 4, to get rid of the Spiders swarm ability's effects, a fighter just has to spend 2 SP, at any time (no more PSI tests and AP cost).
ISC
Mamushi => VIG 5 instead of 4, Constriction ability costs 1 SP instead of one AP (there's a mistake about that one in the downloads).
Convoy
Mark => PSI 3 instead of 4, CP in the arms becomes 2 white/3 red, Perfect defense ability minus the rerolls on Dodge reactions.
Tactical cards
Contaminated area => for each fighter who dies in the area, you lose half of his cost in VP at the end (it prevents suicidal actions)
Multiple attacks => ignores the target(s) protection
Makeshift repair => target is an 'ally' drone
Mission cards
The Four winds => score 15 VP more for each area at 5 cm from a corner of the field that is occupied by an allied fighter.
The Traitor => you score the value of the designated fighter instead of the double.
The Ambush => no more negative VP.
And to keep you waiting, here is a preview of the next Joker
![[Image: jokersh.jpg]](http://img43.imageshack.us/img43/4295/jokersh.jpg)
Jokers
Stipan => VIG 3 instead of 4
Matriarchy
Melyne => PSI 3 instead of 4, loses the Techno-killer ability
Bamaka
Jumamosi => SPD 4 instead of 3, Dark blood ability costs 1 SP instead of 2
Bak => Bait ability becomes like the Provocation tactical card, but costs 2 SP, gains the Discreet ability, gains an ability to transfer up to 2 AP to Dacké, Fraternal harmony is effective up to 15 cm / 6 in.
Dacké => gains the Discreet ability, SPD 4/3 instead of 2/1, Parade ability becomes : reroll all dices for any Dodge reaction and Sacred shield (stay the same)
Dhambizao => VIG 3 instead of 4, to get rid of the Spiders swarm ability's effects, a fighter just has to spend 2 SP, at any time (no more PSI tests and AP cost).
ISC
Mamushi => VIG 5 instead of 4, Constriction ability costs 1 SP instead of one AP (there's a mistake about that one in the downloads).
Convoy
Mark => PSI 3 instead of 4, CP in the arms becomes 2 white/3 red, Perfect defense ability minus the rerolls on Dodge reactions.
Tactical cards
Contaminated area => for each fighter who dies in the area, you lose half of his cost in VP at the end (it prevents suicidal actions)
Multiple attacks => ignores the target(s) protection
Makeshift repair => target is an 'ally' drone
Mission cards
The Four winds => score 15 VP more for each area at 5 cm from a corner of the field that is occupied by an allied fighter.
The Traitor => you score the value of the designated fighter instead of the double.
The Ambush => no more negative VP.
And to keep you waiting, here is a preview of the next Joker
![[Image: jokersh.jpg]](http://img43.imageshack.us/img43/4295/jokersh.jpg)