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So, I have a few questions to ISC-Miniatures and their Skills:

Carmin Hadakauma - Crushing: Does he add his +5 cm from Gallop to the 10 cm from Crushing?

Green Mamushi: As I understand it he has no arms and torso for game effects and location rolls. But what about effects that deal 1 damage to every limb, which means they do not target arms and torso directly? Best example would be Blast weapons or such with explosive (x). The GM has, after all, 1 CP at arms and torso which means that even if it is immune to effects directly targeting them but even the first hit with a flamethrower (which causes 1 CP in every limb ignoring Protection) would kill it instantly. Same goes for Yuris Molotov.
Especially against Jokers the GM is a very fragile bunch of 30 Points.
I think that you have to add the 5 cm because the rule says that you have to add it to each displacement, and the carmin will displace in the crushing.

If I remember well the damage to those limbs is ignored.
That's the point. RAW it ignores damage to that limbs from location dice, even relocated (which isnt' the case here) and effects that target those limbs (which also isn't the case. 1 CP damage to all is anything but not a targeted effect).

Maybe I think a bit complicated here, but from other games I played this kind of "splash damage" (1CP to all) would not count as targeted damage to me. Besides that: Why does the GM has 1 CP in arms and torso anyway? They must be there for reason and since all damage targeting those limbs is ignored the only reason I can think of is damage which is not targeted to those limbs specifically and is not using location dice. Damage which hits all limbs at once would be such an effect. Wink

Maybe iI'm totally wrong here, but if those two limbs would be totally ignored the GM would be one hell of a monster for 30 Points with all that mobility and the Constriction-Skill.
Had a very nice Game yesterday but also I come back with more questions:

Black Ubume - Triphased stabilizer: Does this skill allow the BU to move out of basecontact with an opponent? After all she ignores figures in this movement.

Capture - Mission: Does the captured fighter move with it's "jailor" or instead of?

Prioritary Target - Mission: Which VP count double: only the ones for the designated target or all VP if the designated target is killed? (English Version can be interpreted in either way, german version says only the target counts double. I think the german card is correct.)

Inhuman Force - Tactic: Does this effect last for more than one round?
Sorry for the delay, I don't visit this forum as frequently as I should. Well anyway, here are the answers !
Hadakauma : take Gallop into account when using the Crushing ability.
Mamushi : the Arms and Torso locations are totally ignored, even when the Mamushi is the target of any 'splash' damage (molotov, Shock,...). There is a CP for these locations as convenience (as stated in the rules, page 5, if you have no more CP in any location, you're incapacitated. It's just to state that the Mamushi isn't incapacitated from the start Big Grin)
BU : yes, you can move out of basecontact with this ability. But be aware that this ability only apply to Movement action, not Charge action.
Capture : the captured fighter moves with his jailor. You can also move the captured fighter around his jailor base, as long as they stay in basecontact.
Prioritary Target : only the target counts double.
Inhuman force : like every Tactical cards, its effects end during the Intendancy phase (page 18, step 11).
Thanks for the answers.
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