12-22-2011, 10:06 AM
12-22-2011, 10:40 PM
It's pretty easy, here is how it works :
Infiltrate requires a special movement. It is a permanent ability, so you can do it even if you have one or more Fear marker, but only during your activation. So when you activate one of your fighter, you can perform this ability for 1 AP and make a Move action as usual.
If this Move action brings your fighter further than 25 cm (even partially) of the central line, the one separating your half of the Field from your opponent's (so not a diagonal line) AND in the Deployment area of your opponent, as if it was a Confrontation deployment area (without any consideration for its actual type of deployment), you must withdraw your fighter from the Field (place a marker of the same base width there). Notes : as you can make any measurement at any time, don't waste your ability (1/game !) without being sure it will succeed. Also, beware of any difficult withdrawal move.
During the Intendancy phase of the same turn (step 1), you must place your infiltrated fighter(s) back on the Field, within 10 cm (completely) of the place from where they were removed. They can be placed in contact with an opponent's fighter this way. Simply place a special marker on their card to indicate that they have successfully accomplished their mission.
At the end of the game, each fighter possessing this special marker and still on the Field earn you 35 VP.
'Hope it clarifies things. If not, please ask for more details
Infiltrate requires a special movement. It is a permanent ability, so you can do it even if you have one or more Fear marker, but only during your activation. So when you activate one of your fighter, you can perform this ability for 1 AP and make a Move action as usual.
If this Move action brings your fighter further than 25 cm (even partially) of the central line, the one separating your half of the Field from your opponent's (so not a diagonal line) AND in the Deployment area of your opponent, as if it was a Confrontation deployment area (without any consideration for its actual type of deployment), you must withdraw your fighter from the Field (place a marker of the same base width there). Notes : as you can make any measurement at any time, don't waste your ability (1/game !) without being sure it will succeed. Also, beware of any difficult withdrawal move.
During the Intendancy phase of the same turn (step 1), you must place your infiltrated fighter(s) back on the Field, within 10 cm (completely) of the place from where they were removed. They can be placed in contact with an opponent's fighter this way. Simply place a special marker on their card to indicate that they have successfully accomplished their mission.
At the end of the game, each fighter possessing this special marker and still on the Field earn you 35 VP.
'Hope it clarifies things. If not, please ask for more details

12-23-2011, 12:22 AM
(12-22-2011 10:40 PM)Berf Wrote: [ -> ]It's pretty easy, here is how it works :
Infiltrate requires a special movement. It is a permanent ability, so you can do it even if you have one or more Fear marker, but only during your activation. So when you activate one of your fighter, you can perform this ability for 1 AP and make a Move action as usual.
If this Move action brings your fighter further than 25 cm (even partially) of the central line, the one separating your half of the Field from your opponent's (so not a diagonal line) AND in the Deployment area of your opponent, as if it was a Confrontation deployment area (without any consideration for its actual type of deployment), you must withdraw your fighter from the Field (place a marker of the same base width there). Notes : as you can make any measurement at any time, don't waste your ability (1/game !) without being sure it will succeed. Also, beware of any difficult withdrawal move.
During the Intendancy phase of the same turn (step 1), you must place your infiltrated fighter(s) back on the Field, within 10 cm (completely) of the place from where they were removed. They can be placed in contact with an opponent's fighter this way. Simply place a special marker on their card to indicate that they have successfully accomplished their mission.
At the end of the game, each fighter possessing this special marker and still on the Field earn you 35 VP.
'Hope it clarifies things. If not, please ask for more details
That sums it up nicely Berf, we were staring bemusedly at the card for a while before deciding to just pick a different mission! It seems it didn't make it through the translation so well.....
That makes sense now though and is kinda how we figured it worked. Thanks!
Nope, that sum