06-22-2012, 07:07 PM
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06-22-2012, 07:59 PM
Awesome!
I love them both, Seams like I need to make a new order soon^^
I love them both, Seams like I need to make a new order soon^^
06-23-2012, 07:25 PM
Matriarchy chick is gorgeous! Not sure about the joker..... Some sort of were-lion? Where's the badass robots?
06-24-2012, 02:00 AM
Pics of robot, shinobi and new pilot all over on Taban's website!
Wow! can't wait for these, anyone know release dates for Junes releases?
Wow! can't wait for these, anyone know release dates for Junes releases?
06-24-2012, 08:55 PM
The quality of this year's releases has been stellar and this wave certainly doesn't disappoint. Absolutely brilliant stuff and I'll be picking the Matriarchy Sister and the Resistance Robot and Pilot as soon as possible for sure.
06-25-2012, 09:59 AM
Can't wait to see the stats for the new ISC model. The model is stunning
06-25-2012, 10:36 PM
According to the French forums, the points values of the new releases are "Tsar: 15, Sister Solène: 25, Patriot: 25, Bruce: 20, Black Shinobi: 30 and 35 (and yes, both at the same time ... weird huh?)".
06-26-2012, 11:53 PM
Some stats 
Taban should have received the minis today, so you won't have to wait too much.
Sister Solene - Sister, Red Order, Templar, Human - Protection - (25 points) - MAT-022 - 30mm
PSI - 4/3 - ◯◯◯◯ - 1
CBT - 5/3 - ◯◯◯◯◯ - 2, 3
VIG - 4/3 - ◯◯◯◯◯ - 4, 5
SPE - 4/3 - ◯◯◯◯◯ - 6
Equipment : Brigandine (Pr) : Full+1.
War fury (perm)
Each time an allied fighter is incapacitated, Sister Solene earns a Rage marker.
Conqueror (action) (1AP, 1/match)
Place a “Flag” marker in contact with Sister Solene. You can not activate this special ability during the last round or if Sister Solene is located in you half of the field. At the end of the match, each allied fighter located within 10cm of the “Flag” marker gives you 5 VP. Next, each opponent fighter located within 10cm of the “Flag” marker takes you 5 VP.
Standard bearer of the Order (perm) (2SP, 1/match)
All allied fighers with both Sister and Red Order types and located within 10 cm of Sister Solene earn +1 VIG until the end of the round.
Tsar - Minion, Fierce Beast - No stigmata - (15 points) - JOK-022 - 40mm
PSI - 1/1 - ◯◯◯◯ - 1
CBT - 5/4 - ◯◯◯◯◯ - 2, 3
VIG - 4/3 - ◯◯◯◯◯ - 4
SPD - 5/3 - ◯◯◯◯◯ - 5, 6
Trained animal (perm)
Tsar cannot be choosen as your troop leader. Moreover, as long as Tsar is within 15 cm of a Tamer allied fighter, he gains a +1 PSI and +1 SPD bonus.
Tumbler (perm)
When Tsar performs a Movement, he ignores the fighters and scenery on the gaming field. However, he can not end his movement on a fighter or scenery which does not have the Occupation special rule.
Patriot - Robot - Order - (25 points) - RES-009 - 40mm
PSI - 0 - ◯◯◯ - 1
CBT - 5 - ◯◯◯◯ - 2, 3
VIG - 4 - ◯◯◯◯ - 4, 5
SPD - 3 - ◯◯◯ - 6
Equipment : Plasteel Layer (Pr/Tech) : Head+1, Torso+1.
Plasteel Plate (Pr/Tech) : Arm+2, Legs+2.
EDLC2 Battery (Tech) ◯◯◯
Plasma drill (perm)
Patriot considers all pieces of scenery on the field as having the special rule Destruction(1). Pieces of scenery used for missions are not affected by this special ability.
Crushing (action) (1BU, 1/round)
Patriot performs a 10cm movement. During this movement, he can walk through opponent fighters and cannot finish above or in contact with an opponent. Each crushed opponent fighter performs a SPD roll in opposition to Patriot. If the opponent loses this roll, he suffers 1 CP wound in each limb, ignoring the protections.
Cybernetic force (perm) (1BU, 1/round)
Patriot earns a +1 CBT bonus until the end of the round.
Bruce - Human, Pilot - Order - (20 points) - RES-010 - 30mm
PSI - 4/3 - ◯◯◯◯ - 1
CBT - 4/3 - ◯◯◯◯◯ - 2, 3
VIG - 5/4 - ◯◯◯◯◯ - 4, 5
SPD - 4/3 - ◯◯◯◯◯ - 6
Equipment : EDLC2 Battery (Tech) :◯◯◯◯
Wisdom (action) (1AP, 1/round)
You earn 1 SP.
Battle Plan (perm) (1/match)
At the beginning a a round and just after choosing the first player, you can decide to use the effect of this special ability. The next tactical card you will play this round can not be canceled.
Deus Ex Machina (perm) (2BU, 2/match)
Choose an allied Robot fighter which is not the target of this ability yet. This robot earns the following ability : Robot bomb (perm): When this robot is incapacitated, and when it is removed from the field, all fighter within 5cm of it suffers the effect of Explosive(2) and receive a Slowdown marker.
Firewall (action) (1BU, 1/round)
Remove a condition marker earned by an allied Robot fighter within 15cm of Bruce.
Black Shinobi - Drone - Change - (30 points) - ISC-020-1 - 30mm
PSI - 6 - ◯◯◯ - 1
CBT - 5 - ◯◯◯◯ - 2, 3
VIG - 4 - ◯◯◯ - 4, 5
SPD - 6 - ◯◯◯◯ - 6
Equipment : Light plasteel armor (Pr/Tech) : Full+1.
Tear Bomb (projectile) : Explosive(0), range(15), 1/match.
Agile (perm)
When the Black Shinobo is the target of an attack, the initiator suffers a -1 CBT penalty for this attack.
Assassination (perm)
The Black Shinobi earns a +2 CBT bonus when charging an ennemy fighter with no AP left. This bonus ends after the resolution of the attack initiated by this charge.
Holographic projector (perm)
When the Black Shinobi is recruited in your troop, you must also recruit The Hologram.
Tumbler (perm)
When the Black Shinobi performs a Movement, it ignores the fighters and scenery on the gaming field. However, it can not end its movement on a fighter or scenery which does not have the Occupation special rule.
Tear Bomb (perm)
All the fighters located even partially under the projectile template used for the attack of the Tear Bomb, receive a Slowdown marker.
Hologram - Change - (5 points) - ISC-020-2 - 30mm
PSI - 0 - ◯ - 1
CBT - 2 - ◯ - 2, 3
VIG - 5 - ◯ - 4, 5
SPD - 6 - ◯ - 6
Agile (perm)
When the Hologram is the target of an attack, the initiator suffers a -1 CBT penalty for this attack.
Sabotage (perm) (1AP + 2SP, 1/round)
Choose an opponent fighter within 10cm of the Hologram. Name one of his special abilities. This ability has no effects until the end of the round.
Tumbler (perm)
When the Hologram performs a Movement, it ignores the fighters and scenery on the gaming field. However, it can not end its movement on a fighter or scenery which does not have the Occupation special rule.
Priority mission (perm)
The Hologram is not taken into accound to achieve the Mission of the troop in which it is recruited: it ignores all restrictions and/or special rules of the Mission and it is ignored for the counting of the VP. Nevertheless, it is normaly taken into account for the opponent Mission objectives.
Hologram (perm)
The Hologram can only be recruited in a troop if the Black Shinobi is also recruited in the same troop. Moreover, the Hologram ignores the effects of both condition markers and tactical cards. Moreover, it is not deployed during the deployment phase. Counterwise you can deploy it in contact with the Black Shinobi at the beginning of the intendancy phase of your choice.

Taban should have received the minis today, so you won't have to wait too much.
Sister Solene - Sister, Red Order, Templar, Human - Protection - (25 points) - MAT-022 - 30mm
PSI - 4/3 - ◯◯◯◯ - 1
CBT - 5/3 - ◯◯◯◯◯ - 2, 3
VIG - 4/3 - ◯◯◯◯◯ - 4, 5
SPE - 4/3 - ◯◯◯◯◯ - 6
Equipment : Brigandine (Pr) : Full+1.
War fury (perm)
Each time an allied fighter is incapacitated, Sister Solene earns a Rage marker.
Conqueror (action) (1AP, 1/match)
Place a “Flag” marker in contact with Sister Solene. You can not activate this special ability during the last round or if Sister Solene is located in you half of the field. At the end of the match, each allied fighter located within 10cm of the “Flag” marker gives you 5 VP. Next, each opponent fighter located within 10cm of the “Flag” marker takes you 5 VP.
Standard bearer of the Order (perm) (2SP, 1/match)
All allied fighers with both Sister and Red Order types and located within 10 cm of Sister Solene earn +1 VIG until the end of the round.
Tsar - Minion, Fierce Beast - No stigmata - (15 points) - JOK-022 - 40mm
PSI - 1/1 - ◯◯◯◯ - 1
CBT - 5/4 - ◯◯◯◯◯ - 2, 3
VIG - 4/3 - ◯◯◯◯◯ - 4
SPD - 5/3 - ◯◯◯◯◯ - 5, 6
Trained animal (perm)
Tsar cannot be choosen as your troop leader. Moreover, as long as Tsar is within 15 cm of a Tamer allied fighter, he gains a +1 PSI and +1 SPD bonus.
Tumbler (perm)
When Tsar performs a Movement, he ignores the fighters and scenery on the gaming field. However, he can not end his movement on a fighter or scenery which does not have the Occupation special rule.
Patriot - Robot - Order - (25 points) - RES-009 - 40mm
PSI - 0 - ◯◯◯ - 1
CBT - 5 - ◯◯◯◯ - 2, 3
VIG - 4 - ◯◯◯◯ - 4, 5
SPD - 3 - ◯◯◯ - 6
Equipment : Plasteel Layer (Pr/Tech) : Head+1, Torso+1.
Plasteel Plate (Pr/Tech) : Arm+2, Legs+2.
EDLC2 Battery (Tech) ◯◯◯
Plasma drill (perm)
Patriot considers all pieces of scenery on the field as having the special rule Destruction(1). Pieces of scenery used for missions are not affected by this special ability.
Crushing (action) (1BU, 1/round)
Patriot performs a 10cm movement. During this movement, he can walk through opponent fighters and cannot finish above or in contact with an opponent. Each crushed opponent fighter performs a SPD roll in opposition to Patriot. If the opponent loses this roll, he suffers 1 CP wound in each limb, ignoring the protections.
Cybernetic force (perm) (1BU, 1/round)
Patriot earns a +1 CBT bonus until the end of the round.
Bruce - Human, Pilot - Order - (20 points) - RES-010 - 30mm
PSI - 4/3 - ◯◯◯◯ - 1
CBT - 4/3 - ◯◯◯◯◯ - 2, 3
VIG - 5/4 - ◯◯◯◯◯ - 4, 5
SPD - 4/3 - ◯◯◯◯◯ - 6
Equipment : EDLC2 Battery (Tech) :◯◯◯◯
Wisdom (action) (1AP, 1/round)
You earn 1 SP.
Battle Plan (perm) (1/match)
At the beginning a a round and just after choosing the first player, you can decide to use the effect of this special ability. The next tactical card you will play this round can not be canceled.
Deus Ex Machina (perm) (2BU, 2/match)
Choose an allied Robot fighter which is not the target of this ability yet. This robot earns the following ability : Robot bomb (perm): When this robot is incapacitated, and when it is removed from the field, all fighter within 5cm of it suffers the effect of Explosive(2) and receive a Slowdown marker.
Firewall (action) (1BU, 1/round)
Remove a condition marker earned by an allied Robot fighter within 15cm of Bruce.
Black Shinobi - Drone - Change - (30 points) - ISC-020-1 - 30mm
PSI - 6 - ◯◯◯ - 1
CBT - 5 - ◯◯◯◯ - 2, 3
VIG - 4 - ◯◯◯ - 4, 5
SPD - 6 - ◯◯◯◯ - 6
Equipment : Light plasteel armor (Pr/Tech) : Full+1.
Tear Bomb (projectile) : Explosive(0), range(15), 1/match.
Agile (perm)
When the Black Shinobo is the target of an attack, the initiator suffers a -1 CBT penalty for this attack.
Assassination (perm)
The Black Shinobi earns a +2 CBT bonus when charging an ennemy fighter with no AP left. This bonus ends after the resolution of the attack initiated by this charge.
Holographic projector (perm)
When the Black Shinobi is recruited in your troop, you must also recruit The Hologram.
Tumbler (perm)
When the Black Shinobi performs a Movement, it ignores the fighters and scenery on the gaming field. However, it can not end its movement on a fighter or scenery which does not have the Occupation special rule.
Tear Bomb (perm)
All the fighters located even partially under the projectile template used for the attack of the Tear Bomb, receive a Slowdown marker.
Hologram - Change - (5 points) - ISC-020-2 - 30mm
PSI - 0 - ◯ - 1
CBT - 2 - ◯ - 2, 3
VIG - 5 - ◯ - 4, 5
SPD - 6 - ◯ - 6
Agile (perm)
When the Hologram is the target of an attack, the initiator suffers a -1 CBT penalty for this attack.
Sabotage (perm) (1AP + 2SP, 1/round)
Choose an opponent fighter within 10cm of the Hologram. Name one of his special abilities. This ability has no effects until the end of the round.
Tumbler (perm)
When the Hologram performs a Movement, it ignores the fighters and scenery on the gaming field. However, it can not end its movement on a fighter or scenery which does not have the Occupation special rule.
Priority mission (perm)
The Hologram is not taken into accound to achieve the Mission of the troop in which it is recruited: it ignores all restrictions and/or special rules of the Mission and it is ignored for the counting of the VP. Nevertheless, it is normaly taken into account for the opponent Mission objectives.
Hologram (perm)
The Hologram can only be recruited in a troop if the Black Shinobi is also recruited in the same troop. Moreover, the Hologram ignores the effects of both condition markers and tactical cards. Moreover, it is not deployed during the deployment phase. Counterwise you can deploy it in contact with the Black Shinobi at the beginning of the intendancy phase of your choice.
06-27-2012, 12:21 AM
Wow, rather amazing stuff.
Solene is cool - Conqueror is an extremely interesting skill.
Patriot is fun. Nothing spectacular, but very nice. Bruce OTOH seems extremely powerful. An uncancellable Ion Storm sounds like very bad news for some match-ups. Especially when combined with Deus Ex Machina. Sounds powerful - can't wait to get to try him
Shinobi is very interesting design. The obvious plan is to get two and paint one as a hologram...
Solene is cool - Conqueror is an extremely interesting skill.
Patriot is fun. Nothing spectacular, but very nice. Bruce OTOH seems extremely powerful. An uncancellable Ion Storm sounds like very bad news for some match-ups. Especially when combined with Deus Ex Machina. Sounds powerful - can't wait to get to try him

Shinobi is very interesting design. The obvious plan is to get two and paint one as a hologram...
06-27-2012, 01:04 AM
For the Hologram, we're thinking of a clear-resin cast, but not right now. Maybe later with aditionnal ggoods (markers, etc.)
For now, I'll just use a shape cut from transparent card/blister, maybe with some painting (like the eyes). But that's just me
For now, I'll just use a shape cut from transparent card/blister, maybe with some painting (like the eyes). But that's just me

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