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Sigujanas abilities - Printable Version +- Forums (http://www.taban-miniatures.com/forum) +-- Forum: Eden (/forumdisplay.php?fid=1) +--- Forum: The Game (/forumdisplay.php?fid=5) +---- Forum: Rules (/forumdisplay.php?fid=8) +----- Forum: Bamakas (/forumdisplay.php?fid=19) +----- Thread: Sigujanas abilities (/showthread.php?tid=870) |
Sigujanas abilities - Kamaro - 04-22-2013 12:14 AM So we had a game yesterday and the first time with Bamaks. We weren't sure how to use Sigujanas abilities. For instance: Sigujana moves forward and spends all his SP on slowing down every enemy charackter with two markers. Is this possible or restricted by a rule I can't see for the moment? This seems a bit overpowered, since every slow down marker continues into the next round and only one can be removed at the end of the turn. I think I'm missing some huge thing here I can't see ^^ RE: Sigujanas abilities - Lemminkäinen - 04-22-2013 04:53 AM I don't think you're necessarily missing anything. Sigujana is 25 points and doesn't do much besides the Slowdown and Fear counters. The range of the Slowdown ability is 15cm, so either you leave him exposed or you won't get all that many opponents in range of the ability (if your opponent is spread out somewhat as he probably should be when facing Sigujana). He is very, very fragile in combat and the SP cost of the slowdown markers adds up rather quickly if you give out a lot of them. I mean, he is good and it's a good ability, but I haven't found it overpowered. RE: Sigujanas abilities - Kamaro - 04-22-2013 05:02 AM Yes, it may sound harder than it is but he is really annoying and can harass the enemy very hard if not taken care early. Thanks for the answer! |