Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Convoy stats
01-24-2011, 11:53 PM
Post: #1
Convoy stats
I'll whip Taban next time I see him, but in the meantime, here are the Convoy statsCool
First of all, the fighters are divided into three castes : Trackers (the guys used for exploration, finding new springs/roads/...) ; Guardians (armed response to anything that gets close without invitation) ; and the Conveyor (not sure about the name, sorry) who are the brains behind them all, organizing, mapping everything.
In game use : if your troop is mainly made up of Trackers, all your 'Tracker' type fighters can be deployed after your opponent has deployed his fighters, even if you are the First player ; if your troop is mainly made up of Guardians, you recover one SP at the beginning of each turn if your opponent has the same, or more, number of fighters on the field than you ; if your troop is mainly made up of Coneyors, you can

Otto Human - Guardian - Protection - 30
4/3 OOOOO 1
5/4 OOOOOO 2/3
4/3 OOOOOOO 4/5
4/3 OOOOO 6
Mask of submission (Pr) : head +1
I don't remember the exact translations for all the abilities, so I'll stick to the french names when I can't figure it out.

Chainsaw (permanent, 2 SP) : for the next attack Otto performs, each remaining success (so after any Dodge roll or alteration of the location roll, but before taking the Pr into account) on his CBT roll counts as two.

Implacable (permanent) : Otto ignores the effects of the Slowdown condition.

First aid (action, 1 SP, 1/game) : Otto performs a PSI roll, with a difficulty of 6. If he rolls at least one success, you can heal an allied fighter within 4 in up to 3 CP in any limb. If no success is rolled, you can only heal 2 CP. Otoo can heal himself with this ability.

Friedrich Human - Guardian - Chaos - 25
2/1 OOOO 1
5/4 OOOOO 2/3
4/3 OOOOO 4/5
5/3 OOOOO 6
Hockey mask (Pr) : head +1

Ruée (permanent) : Friedrich can make a Charge action even if he is not free. He must still make a withdrawal in this case.

Insatiable (permanent) : Friedrich gets a +1 bonus to his VIG for each opponent fighter in contact with an equal or higher CBT score than his.

Suicidal fanaticism (permanent) : Friedrich ignores the effets of the Fear conditon.

Frantic barbary (permanent) : same as the Torture-man.


Angela Human - Guardian - Destruction - 20
4/3 OOOO 1
4 OOOO 2/3
4/3 OOOOO 4/5
5/4 OOOOO 6

Dodge (permanent, 1 AP, 2/round) : same as Yuri or the Grey Kitsune.

Agile (permanent) : same as Vassiliev or Grusha.

Cri de ralliement (permanent, 2 SP, 1/game) : remove one 'Fear' marker from all allied fighters with at least one marker.

Furie guerrière (permanent) : Angela gets one 'Rage' marker each time one allied fighter is incapacitated.

Jeremias Human - Tracker - Order - 15
2/1 OOO 1
2/1 OOOO 2/3
3/2 OOOO 4/5
5/4 OOOO 6
Boomerang (shooting) : CBT +2, range (20), Str 0

Mischief (permanent, 2 SP, 1/game) : At the beginning of the first round, before the determination of the First player, you can randomly pick a card from your opponent Tactical hand. The card is discarded.

Cachette (permanent) : Jeremias considers each scenery element has the 'Hiding' special rule.

Boomerang (permanent) : Jeremias ignores all obstacles when performing a ranged attack. He can also ignore the closest opponent fighter when selecting a target for his ranged attack.

Jeremias Minion - Tracker - Change - 10
1/0 OOO 1
4/3 OOOOO 2/3
3/2 OOOOO 4/5
6/3 OOOO 6

Narrow-minded (permanent) : same as Fifi.

Courage (permanent) : Leo ignores the effects of the 'Fear' condition.

Good dog (permanent) : At the begininng of each round, select one of the bonus listed below :
- if Leo is within 6 in of at least one 'Tracker' type allied fighter, he gets a +2 in bonus for any action requiring a movement.
- if Leo is within 6 in of at least one 'Guardian' type allied fighter, he gets a +1 CBT bonus.
The chosen bonus lasts until the end of the round.

Tactical cards, brief summary

Twist of fate (cancel 4 SP)
Choose one allied fighter. During this round, if this fighter suffers wounds that incapacitate him, make a PSI roll, with a difficulty of 6. If at least one success is rolled, all the wounds that would incapacitate him are ignored.

Synergy
Select two allied fighters within 4 in of each other. If these fighters are activated immediately one after the other, both get one AP.

Tempus fugit (cancel 4 SP)
Each time your opponent wants to pass the hand, he must spend one SP in order to do so. If he cannot spend this SP, he cannot pass.

Bodyguard
Select an allied fighter with the 'Guardian' type. If an allied fighter within 4 in of the selected fighter loses one or more CP during the round, you can transfer all or part of the wounds to the selected fighter, in the limb of your choice.

Passage en force
Select an allied fighter. Until the end of the round, this fighter ignores all allied or opponent fighters with a lower score of CBT than his whenever he performs an action requiring movement. He cannot end a movement in contact with an opponent fighter or in any place where his base is on top of another fighter's base.

Guetteur (first round)
All opponent fighters located within 4 in or less of an allied 'Tracker' type fighter must be deployed again, outside those 4 in.

Missions overview
Combat des chefs Secret mission - confrontation
Standard 'beat'em all' mission, with the extra VP if your leader is still alive at the end (VP = his own value, double if he has personnaly removed the opponent leader from the field). Beware that the opponent gets the extra VP the same way !

Infiltration Revealed - confrontation
Basically the same Mission as the 'Retreat to the contaminated area' of the Bamaka starter set, with some changes.

Le Boeuf Revealed - confrontation
You have to make your ox go all the way from your end of the field to the opposite end. It moves at the end of the round, but you can whip it to make it go faster. Opponent fighters can try to stop, by standing in the way, or whip it themselves, in ordzer to make it go backward.

Container Revealed - confrontation
You have to collect water from an old tank and pour it in your own tank. You gain 20 VP for each 'Water' marker on your tank at the end of the game, 10 VP for each allied fighter in contact with the old tank. But you lose 10 VP for each opponent fighter in contact with your tank.
Find all posts by this user
Quote this message in a reply
01-25-2011, 07:19 AM
Post: #2
RE: Convoy stats
Thank you very much Smile
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Contact Us | Taban Miniatures | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication