<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Forums - All Forums]]></title>
		<link>http://www.taban-miniatures.com/forum/</link>
		<description><![CDATA[Forums - http://www.taban-miniatures.com/forum]]></description>
		<pubDate>Sun, 20 May 2012 14:34:51 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Lemm's Matriarchy]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=767</link>
			<pubDate>Sat, 19 May 2012 16:22:52 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=767</guid>
			<description><![CDATA[I'm not super fond of the BDSM theme, but I do like the Red Order Sisters a lot, so started a small Matriarchy force. The first mini I painted for them is Torture-man:<br />
<br />
<img src="http://i46.tinypic.com/nbwz6w.jpg" border="0" alt="[Image: nbwz6w.jpg]" /><br />
<br />
He likes long walks on the beach (after the fall of civilization) and being called Little Red Riding Hood. Nothing special, really, but I did have fun painting the skin and the fireman's axe turned out somewhat OK.<br />
<br />
Comments and criticism are super welcome.]]></description>
			<content:encoded><![CDATA[I'm not super fond of the BDSM theme, but I do like the Red Order Sisters a lot, so started a small Matriarchy force. The first mini I painted for them is Torture-man:<br />
<br />
<img src="http://i46.tinypic.com/nbwz6w.jpg" border="0" alt="[Image: nbwz6w.jpg]" /><br />
<br />
He likes long walks on the beach (after the fall of civilization) and being called Little Red Riding Hood. Nothing special, really, but I did have fun painting the skin and the fireman's axe turned out somewhat OK.<br />
<br />
Comments and criticism are super welcome.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Melee attack]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=766</link>
			<pubDate>Fri, 18 May 2012 22:43:06 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=766</guid>
			<description><![CDATA[Hi to all a brand new player here,just imported several starter packs for me and other people to get into as Eden has not made it to these shores<br />
(New Zealand)......On to my question.<br />
<br />
When in Melee attack with out any modifiers and the target uses Passive Reaction is this correct.<br />
A: I roll equal dice as my combat value against the targets VIG any dice that equal or beat the VIG are classes as hits.<br />
<br />
b: then I roll 1 dice to see where I hit.<br />
<br />
C: lets say 3 dice are successful hits and my location dice was 2<br />
<br />
D: this to me means the target suffers 3 hits on the combat part of the card. yes<br />
<br />
E: Or I could do the + - thing to say put a hit to the head -1 and the other hits could go to the combat stat because of my location roll of 2 on the dice. or maybe I could put  the 3 hits to the head using the +-   <br />
<br />
Thanks for any help]]></description>
			<content:encoded><![CDATA[Hi to all a brand new player here,just imported several starter packs for me and other people to get into as Eden has not made it to these shores<br />
(New Zealand)......On to my question.<br />
<br />
When in Melee attack with out any modifiers and the target uses Passive Reaction is this correct.<br />
A: I roll equal dice as my combat value against the targets VIG any dice that equal or beat the VIG are classes as hits.<br />
<br />
b: then I roll 1 dice to see where I hit.<br />
<br />
C: lets say 3 dice are successful hits and my location dice was 2<br />
<br />
D: this to me means the target suffers 3 hits on the combat part of the card. yes<br />
<br />
E: Or I could do the + - thing to say put a hit to the head -1 and the other hits could go to the combat stat because of my location roll of 2 on the dice. or maybe I could put  the 3 hits to the head using the +-   <br />
<br />
Thanks for any help]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[May releases]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=765</link>
			<pubDate>Tue, 08 May 2012 09:21:51 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=765</guid>
			<description><![CDATA[It's already the 8th and no news since Salute you'd say <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
So I'm here with some news and a first picture (well, third if you count the two Hord models).<br />
So here is Kate and her big... weapon<br />
<img src="http://eden-the-game.com/images/news_photos/131_res052012.jpg" border="0" alt="[Image: 131_res052012.jpg]" /><br />
<br />
Liesl for the Convoy, a daring Tracker and Heinrich sweetheart<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Liesl-1.jpg" border="0" alt="[Image: Liesl-1.jpg]" /><br />
<br />
The Yellow Geisha<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/isc/Geisha-3.jpg" border="0" alt="[Image: Geisha-3.jpg]" />]]></description>
			<content:encoded><![CDATA[It's already the 8th and no news since Salute you'd say <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
So I'm here with some news and a first picture (well, third if you count the two Hord models).<br />
So here is Kate and her big... weapon<br />
<img src="http://eden-the-game.com/images/news_photos/131_res052012.jpg" border="0" alt="[Image: 131_res052012.jpg]" /><br />
<br />
Liesl for the Convoy, a daring Tracker and Heinrich sweetheart<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Liesl-1.jpg" border="0" alt="[Image: Liesl-1.jpg]" /><br />
<br />
The Yellow Geisha<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/isc/Geisha-3.jpg" border="0" alt="[Image: Geisha-3.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Toy Man]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=764</link>
			<pubDate>Tue, 01 May 2012 21:28:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=764</guid>
			<description><![CDATA[Hope you guys like<br />
<br />
<a href="http://www.coolminiornot.com/304842" target="_blank">Toy Man</a>]]></description>
			<content:encoded><![CDATA[Hope you guys like<br />
<br />
<a href="http://www.coolminiornot.com/304842" target="_blank">Toy Man</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello and a qustion]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=763</link>
			<pubDate>Sat, 28 Apr 2012 05:05:10 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=763</guid>
			<description><![CDATA[Hello, <br />
I have just recently delved into the cool world of Eden.  I have just received my first miniatures and have encountered a problem with my colossus man miniature ie: -- it was missing it's left arm.  I was wondering how to rectify this and i sent an email to sales@taban.com but was wondering if this was the right thing to do.  If anyone has any information or other suggestions I would greatly appreciate it.  <br />
<br />
thanks, <br />
Garra]]></description>
			<content:encoded><![CDATA[Hello, <br />
I have just recently delved into the cool world of Eden.  I have just received my first miniatures and have encountered a problem with my colossus man miniature ie: -- it was missing it's left arm.  I was wondering how to rectify this and i sent an email to sales@taban.com but was wondering if this was the right thing to do.  If anyone has any information or other suggestions I would greatly appreciate it.  <br />
<br />
thanks, <br />
Garra]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Facebook Group]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=762</link>
			<pubDate>Fri, 27 Apr 2012 19:08:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=762</guid>
			<description><![CDATA[I have taken the liberty of starting a Facebook group for Eden (if one already existed, I couldn't find it). We're named 'Eden Players of the UK (and Beyond)'. Predominantly for UK players but I *suppose* it'd be ok to let our fellow survivors from distant lands join up too <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
My plan is to hopefully introduce groups from different cities and create a player base with which to entice new players and maybe arrange meeting up for events or casual games as well as sharing photos, discussing things and all that usual stuff.<br />
<br />
Come and join.<br />
<br />
(if a group already exists, please point me in that direction so I can delete this one!)]]></description>
			<content:encoded><![CDATA[I have taken the liberty of starting a Facebook group for Eden (if one already existed, I couldn't find it). We're named 'Eden Players of the UK (and Beyond)'. Predominantly for UK players but I *suppose* it'd be ok to let our fellow survivors from distant lands join up too <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
My plan is to hopefully introduce groups from different cities and create a player base with which to entice new players and maybe arrange meeting up for events or casual games as well as sharing photos, discussing things and all that usual stuff.<br />
<br />
Come and join.<br />
<br />
(if a group already exists, please point me in that direction so I can delete this one!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[salute 2012 Debriefing]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=761</link>
			<pubDate>Mon, 23 Apr 2012 11:26:19 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=761</guid>
			<description><![CDATA[As always, it was great to be there ! The best show for miniatures lovers around the world <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
The french corner (us, <a href="http://www.smartmaxstore.com/" target="_blank">Smartmax</a> and <a href="http://ammon-miniatures.com/?lang=en" target="_blank">Ammon</a>) was a little cramped (not enough space for a demo unfortunately), but the stand was never empty and draw a lot of people on their way to Forgeworld (having those guys as neighbours is great <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> ).<br />
Some infos we gathered or revealed :<br />
The website is now available in english : <a href="http://eden-the-game.com/index.php?module=defaut&amp;action=defaut&amp;lang=en" target="_blank">eden-the-game</a>. Still lacks some features, but it will be complete in the following monthes. All the cards are there though, so you can check them anytime.<br />
The Bayakoye campaign is being translated in english and will be available in the next Ancible issue, before its release on the website.<br />
A charming young lady pointed out the possible misinterpretation of the Combat abbreviation (CBT). After much laughing, we decided to keep it (for now) <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
An army builder website is on its way.<br />
Please comment on your day <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
And see you next year !]]></description>
			<content:encoded><![CDATA[As always, it was great to be there ! The best show for miniatures lovers around the world <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
The french corner (us, <a href="http://www.smartmaxstore.com/" target="_blank">Smartmax</a> and <a href="http://ammon-miniatures.com/?lang=en" target="_blank">Ammon</a>) was a little cramped (not enough space for a demo unfortunately), but the stand was never empty and draw a lot of people on their way to Forgeworld (having those guys as neighbours is great <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> ).<br />
Some infos we gathered or revealed :<br />
The website is now available in english : <a href="http://eden-the-game.com/index.php?module=defaut&amp;action=defaut&amp;lang=en" target="_blank">eden-the-game</a>. Still lacks some features, but it will be complete in the following monthes. All the cards are there though, so you can check them anytime.<br />
The Bayakoye campaign is being translated in english and will be available in the next Ancible issue, before its release on the website.<br />
A charming young lady pointed out the possible misinterpretation of the Combat abbreviation (CBT). After much laughing, we decided to keep it (for now) <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
An army builder website is on its way.<br />
Please comment on your day <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
And see you next year !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Hord]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=760</link>
			<pubDate>Mon, 23 Apr 2012 10:09:03 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=760</guid>
			<description><![CDATA[For those who couldn't make it to the Salute, here are the rules and stats of the new faction, the Hord.<br />
It will be released with the others news at the beginning of May <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">New rules</span></span><br />
Frenzy tokens (symbol : ☬)<br />
Each time an opponent fighter is removed from the field because of wounds caused by an allied fighter, you gain ☬.<br />
If the value of the removed fighter is higher than or equal to 25, you gain ☬☬ instead.<br />
If the value of the removed fighter is higher than or equal to 40, you gain ☬☬☬ instead.<br />
The token(s) are placed on the card of the nearest allied Dominant fighter, within 20cm of the location of the removed fighter.<br />
- An allied fighter can only use his Savagery special ability if he is within 20cm of an allied Dominant fighter unless he is himself of Dominant type.<br />
- When an allied fighter uses his Savagery special ability, the tokens he spends are withdrawn from a Dominant allied fighter (or his own card if he is of Dominant type) within 20cm.<br />
- The Savagery special ability is usually composed of multiple sub-effects, each one with a ☬ activation cost. Each sub-effect can only be used once a round.<br />
<br />
<span style="font-weight: bold;">Dominants</span><br />
When you create your troop of Horde faction, you have to recruit at least one Dominant fighter. Moreover, you troop leader must be of Dominant type.<br />
When a Dominant fighter is removed from the filed, all ☬ tokens placed on his card are lost unless they are immediately spend.<br />
<br />
<span style="font-weight: bold;">Brood Master</span> (Mutant, Dominant, 25 points) (30 mm) - HOR-001<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/horde/Brood-2.jpg" border="0" alt="[Image: Brood-2.jpg]" /><br />
PSI - 3/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 5/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
SPD - 5/4 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mind control</span> (perm)<br />
At the beginning of the intendancy phase, place ☬☬ on the Brood Master card.<br />
<br />
<span style="font-style: italic;">Improvisation</span> (Action, 1/match)<br />
During the activation phase of this round, your opponent cannot pass the hand.<br />
<br />
<span style="font-style: italic;">Wild scream</span> (action) (☬, 1/match)<br />
All opponent fighters within 7.5cm from the Brood Master perform a PSI roll with a difficulty level of 5. Those who fail to pass this test receive a Fear marker.<br />
<br />
<span style="font-style: italic;">Synchronization</span> (action) (3SP, 1/match)<br />
Just after the Brood Master’s activation, immediately activate (in the order you choose) all allied fighters of Degenerate type. Your opponent cannot interrupt the activation of these fighters.<br />
<br />
<span style="font-weight: bold;">Beastmaster</span> (Mutant, Dominant, Tamer, 20 points) (30 mm) - HOR-002<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/horde/Beast-1.jpg" border="0" alt="[Image: Beast-1.jpg]" /><br />
PSI - 4/3 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯<span style="color: #FF0000;">◯◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
SPD - 6/4 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mind control</span> (perm)<br />
At the beginning of the intendancy phase, place ☬☬ on the Beastmaster card.<br />
<br />
<span style="font-style: italic;">Trainer</span> (action) (☬, 1/round)<br />
Designate an allied fighter of the Minion type, which is not activated yet and is located 15 cm or less far from the Beastmaster. Choose one of the following:<br />
- This fighter performs immediately a free action of your choice. Nevertheless, he is not considered as having been activated and the action he performs must respect all its inherent restrictions.<br />
- Remove a Fear marker or a Rage marker from this allied fighter.<br />
<br />
<span style="font-style: italic;">Enragement</span> (action) (☬☬, 1/round)<br />
An allied fighter within 10cm from the Beastmaster gains a rage marker.<br />
<br />
<span style="font-weight: bold;">Degenerate</span> (Mutant, Degenerate, 15 points) (30 mm) - HOR-005<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 5 - ◯◯◯◯◯ - 4,5<br />
SPD - 3/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mutant metabolism</span> (perm)             <br />
At the beginning of the intendancy phase, choose and heal one CP on one of the Degenerate's limbs.<br />
<br />
<span style="font-style: italic;">Apathietic</span> (perm)<br />
At the beginning of the round, before choosing the First Player, the Degenerate loses 1 AP.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Degenerate gets 1 AP.<br />
- ☬ : the Degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬☬ : the Degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
Starving degenerate (Mutant, Degenerate, 15 points) (30 mm) - HOR-004<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
RAP - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Cannibal</span> (perm)<br />
This ability has no effect if the Starving degenerate has no wounds.<br />
Each time the Starving degenerate inflicts at least one wound to a fighter because of a close combat attack, he is healed of one CP in a limb of your choice.<br />
<br />
<span style="font-style: italic;">Starving</span> (perm)<br />
The Starving degenerate gets a +1 CBT bonus for each other Degenerate type fighter in contact with the target of his CBT roll.<br />
<br />
<span style="font-style: italic;">Apathietic</span> (perm)<br />
At the beginning of the round, before choosing the First Player, the Starving degenerate loses 1 AP.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Starving degenerate gets 1 AP.<br />
- ☬ : the Starving degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬☬ : the Starving degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Starving degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
Bloody degenerate (Mutant, Degenerate, 25 points) (30 mm) - HOR-003<br />
<br />
PSI - 2/1 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 5/4 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 5 - ◯◯◯◯◯◯ - 4,5<br />
SPD - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<span style="font-style: italic;"><br />
Mutant metabolism</span> (perm)             <br />
At the beginning of the intendancy phase, choose and heal one CP on one of the Bloody degenerate's limbs.<br />
<br />
<span style="font-style: italic;">Starving</span> (perm)<br />
The Bloody degenerate gets a +1 CBT bonus for each other Degenerate type fighter in contact with the target of his CBT roll.<br />
<br />
<span style="font-style: italic;">Call to death</span> (perm)<br />
When the Bloody degenerate is removed from the field, place ☬☬ on the card of an allied Dominant fighter located within 20cm from the location of the Bloody degenerate.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬☬☬ : the Bloody degenerate gets 1 AP.<br />
- ☬ : the Bloody degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Bloody degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
<span style="font-weight: bold;">Lycal</span> (Minion, 5 points) - HOR-006 - HOR-007 - HOR-008<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 3/2 - ◯◯◯<span style="color: #FF0000;">◯</span> - 2<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 3, 4, 5<br />
SPD - 5/4 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<span style="font-style: italic;"><br />
Pack</span> (perm)<br />
You can recruit up to 3 Lycals in your troop if a Tamer fighter is also recruited in your troop.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Lycal gets a +1CBT bonus until the end of the round.<br />
<br />
<span style="font-style: italic;">Narrow-minded</span> (perm)<br />
The lycal is not taken into account for the achieving of the Mission of the troop in which he is recruited. He ignores all restrictions and/or special rules of this Mission and he is ignored for the counting of the VP of this Mission. Nevertheless, he is normally taken into account for the opponent Mission.<br />
<br />
<span style="font-weight: bold;">Chitinous Hound</span> (Minion, 10 points) - HOR-009<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯</span> - 1<br />
CBT - 4/2 - ◯◯<span style="color: #FF0000;">◯◯</span> - 2/3<br />
VIG - 4/3 - ◯◯<span style="color: #FF0000;">◯◯◯</span> -4/5<br />
SPD - 4/2 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
Equipment: Chitin (Pr): Head+1, Torso+1.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬☬ : the Chitinous Hound gets 1AP.<br />
- ☬ : the Chitinous Hound gets  a +1CBT bonus until the end of the round.<br />
<br />
<span style="font-weight: bold;">Mireling</span> (Mutant, Minion, 15 points) - HOR-010<br />
<br />
PSI - 2/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2/3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4/5<br />
SPD - 3/2 - ◯◯<span style="color: #FF0000;">◯◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Poisoning</span> (perm)<br />
When a fighter loses at least 1CP because of an attack of the Mireling, he gets a Poison marker.<br />
<span style="font-style: italic;"><br />
Savagery</span> (perm)<br />
- ☬ : the Mireling gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Mireling gets a +1SPD bonus until the end of the round.<br />
- ☬ : the Mireling gets a +1PSI bonus until the end of the round.<br />
<br />
<span style="font-style: italic;">Poisoned Epidermis</span> (perm)<br />
When the Mireling loses at least 1CP because of an attack action, a response or special ability, all fighters in contact with him receive a Poison marker.<br />
<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Missions</span></span><br />
<br />
<span style="font-weight: bold;">The scavengers</span> (Horde)<br />
<br />
Revealed mission - Ambush deploiment<br />
When an opponent fighter is incapacitated, replace him with a Dead Body marker, the size of his base. All allied fighters get the following special ability:<br />
<span style="font-weight: bold;">Devouring</span> (action) (1 AP, 1/round)<br />
If the fighter is free and in contact with a Dead Body marker, he gains Hunger marker.<br />
At the end of the match, each allied fighter still on the gaming field earns you VP equal to his value multiplied by the number of Hunger markers he has.<br />
Reminder: Any number multiplied by zero gives zero.<br />
<br />
<span style="font-weight: bold;">Unexpected </span>(Horde)<br />
<br />
Revealed mission - Ambush deploiment<br />
You cannot play this mission if your opponent chooses his mission card before you.<br />
After having chosen this mission, your opponent must choose a Revealed mission. Your opponent plays the end of the Preparation phase as usual. At the beginning of the first round, your mission is then equivalent to your opponent’s.<br />
<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Tactical cards</span></span><br />
<span style="font-weight: bold;"><br />
Blood lust</span><br />
Place ☬☬ on the card of an allied Dominant fighter.<br />
<br />
<span style="font-weight: bold;">Shared ferocity</span><br />
Transfer as much ☬ as you wish from one allied Dominant fighter card to another allied Dominant fighter card.]]></description>
			<content:encoded><![CDATA[For those who couldn't make it to the Salute, here are the rules and stats of the new faction, the Hord.<br />
It will be released with the others news at the beginning of May <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">New rules</span></span><br />
Frenzy tokens (symbol : ☬)<br />
Each time an opponent fighter is removed from the field because of wounds caused by an allied fighter, you gain ☬.<br />
If the value of the removed fighter is higher than or equal to 25, you gain ☬☬ instead.<br />
If the value of the removed fighter is higher than or equal to 40, you gain ☬☬☬ instead.<br />
The token(s) are placed on the card of the nearest allied Dominant fighter, within 20cm of the location of the removed fighter.<br />
- An allied fighter can only use his Savagery special ability if he is within 20cm of an allied Dominant fighter unless he is himself of Dominant type.<br />
- When an allied fighter uses his Savagery special ability, the tokens he spends are withdrawn from a Dominant allied fighter (or his own card if he is of Dominant type) within 20cm.<br />
- The Savagery special ability is usually composed of multiple sub-effects, each one with a ☬ activation cost. Each sub-effect can only be used once a round.<br />
<br />
<span style="font-weight: bold;">Dominants</span><br />
When you create your troop of Horde faction, you have to recruit at least one Dominant fighter. Moreover, you troop leader must be of Dominant type.<br />
When a Dominant fighter is removed from the filed, all ☬ tokens placed on his card are lost unless they are immediately spend.<br />
<br />
<span style="font-weight: bold;">Brood Master</span> (Mutant, Dominant, 25 points) (30 mm) - HOR-001<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/horde/Brood-2.jpg" border="0" alt="[Image: Brood-2.jpg]" /><br />
PSI - 3/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 5/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
SPD - 5/4 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mind control</span> (perm)<br />
At the beginning of the intendancy phase, place ☬☬ on the Brood Master card.<br />
<br />
<span style="font-style: italic;">Improvisation</span> (Action, 1/match)<br />
During the activation phase of this round, your opponent cannot pass the hand.<br />
<br />
<span style="font-style: italic;">Wild scream</span> (action) (☬, 1/match)<br />
All opponent fighters within 7.5cm from the Brood Master perform a PSI roll with a difficulty level of 5. Those who fail to pass this test receive a Fear marker.<br />
<br />
<span style="font-style: italic;">Synchronization</span> (action) (3SP, 1/match)<br />
Just after the Brood Master’s activation, immediately activate (in the order you choose) all allied fighters of Degenerate type. Your opponent cannot interrupt the activation of these fighters.<br />
<br />
<span style="font-weight: bold;">Beastmaster</span> (Mutant, Dominant, Tamer, 20 points) (30 mm) - HOR-002<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/horde/Beast-1.jpg" border="0" alt="[Image: Beast-1.jpg]" /><br />
PSI - 4/3 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯<span style="color: #FF0000;">◯◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
SPD - 6/4 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mind control</span> (perm)<br />
At the beginning of the intendancy phase, place ☬☬ on the Beastmaster card.<br />
<br />
<span style="font-style: italic;">Trainer</span> (action) (☬, 1/round)<br />
Designate an allied fighter of the Minion type, which is not activated yet and is located 15 cm or less far from the Beastmaster. Choose one of the following:<br />
- This fighter performs immediately a free action of your choice. Nevertheless, he is not considered as having been activated and the action he performs must respect all its inherent restrictions.<br />
- Remove a Fear marker or a Rage marker from this allied fighter.<br />
<br />
<span style="font-style: italic;">Enragement</span> (action) (☬☬, 1/round)<br />
An allied fighter within 10cm from the Beastmaster gains a rage marker.<br />
<br />
<span style="font-weight: bold;">Degenerate</span> (Mutant, Degenerate, 15 points) (30 mm) - HOR-005<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 5 - ◯◯◯◯◯ - 4,5<br />
SPD - 3/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Mutant metabolism</span> (perm)             <br />
At the beginning of the intendancy phase, choose and heal one CP on one of the Degenerate's limbs.<br />
<br />
<span style="font-style: italic;">Apathietic</span> (perm)<br />
At the beginning of the round, before choosing the First Player, the Degenerate loses 1 AP.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Degenerate gets 1 AP.<br />
- ☬ : the Degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬☬ : the Degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
Starving degenerate (Mutant, Degenerate, 15 points) (30 mm) - HOR-004<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4,5<br />
RAP - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Cannibal</span> (perm)<br />
This ability has no effect if the Starving degenerate has no wounds.<br />
Each time the Starving degenerate inflicts at least one wound to a fighter because of a close combat attack, he is healed of one CP in a limb of your choice.<br />
<br />
<span style="font-style: italic;">Starving</span> (perm)<br />
The Starving degenerate gets a +1 CBT bonus for each other Degenerate type fighter in contact with the target of his CBT roll.<br />
<br />
<span style="font-style: italic;">Apathietic</span> (perm)<br />
At the beginning of the round, before choosing the First Player, the Starving degenerate loses 1 AP.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Starving degenerate gets 1 AP.<br />
- ☬ : the Starving degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬☬ : the Starving degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Starving degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
Bloody degenerate (Mutant, Degenerate, 25 points) (30 mm) - HOR-003<br />
<br />
PSI - 2/1 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 5/4 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2,3<br />
VIG - 5 - ◯◯◯◯◯◯ - 4,5<br />
SPD - 4/2 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<span style="font-style: italic;"><br />
Mutant metabolism</span> (perm)             <br />
At the beginning of the intendancy phase, choose and heal one CP on one of the Bloody degenerate's limbs.<br />
<br />
<span style="font-style: italic;">Starving</span> (perm)<br />
The Bloody degenerate gets a +1 CBT bonus for each other Degenerate type fighter in contact with the target of his CBT roll.<br />
<br />
<span style="font-style: italic;">Call to death</span> (perm)<br />
When the Bloody degenerate is removed from the field, place ☬☬ on the card of an allied Dominant fighter located within 20cm from the location of the Bloody degenerate.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬☬☬ : the Bloody degenerate gets 1 AP.<br />
- ☬ : the Bloody degenerate gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Bloody degenerate gets a +1SPD bonus until the end of the round.<br />
<br />
<span style="font-weight: bold;">Lycal</span> (Minion, 5 points) - HOR-006 - HOR-007 - HOR-008<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 3/2 - ◯◯◯<span style="color: #FF0000;">◯</span> - 2<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 3, 4, 5<br />
SPD - 5/4 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
No equipment.<br />
<span style="font-style: italic;"><br />
Pack</span> (perm)<br />
You can recruit up to 3 Lycals in your troop if a Tamer fighter is also recruited in your troop.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬ : the Lycal gets a +1CBT bonus until the end of the round.<br />
<br />
<span style="font-style: italic;">Narrow-minded</span> (perm)<br />
The lycal is not taken into account for the achieving of the Mission of the troop in which he is recruited. He ignores all restrictions and/or special rules of this Mission and he is ignored for the counting of the VP of this Mission. Nevertheless, he is normally taken into account for the opponent Mission.<br />
<br />
<span style="font-weight: bold;">Chitinous Hound</span> (Minion, 10 points) - HOR-009<br />
<br />
PSI - 1/1 - ◯◯<span style="color: #FF0000;">◯</span> - 1<br />
CBT - 4/2 - ◯◯<span style="color: #FF0000;">◯◯</span> - 2/3<br />
VIG - 4/3 - ◯◯<span style="color: #FF0000;">◯◯◯</span> -4/5<br />
SPD - 4/2 - ◯◯<span style="color: #FF0000;">◯◯</span> - 6<br />
Equipment: Chitin (Pr): Head+1, Torso+1.<br />
<br />
<span style="font-style: italic;">Savagery</span> (perm)<br />
- ☬☬ : the Chitinous Hound gets 1AP.<br />
- ☬ : the Chitinous Hound gets  a +1CBT bonus until the end of the round.<br />
<br />
<span style="font-weight: bold;">Mireling</span> (Mutant, Minion, 15 points) - HOR-010<br />
<br />
PSI - 2/1 - ◯◯<span style="color: #FF0000;">◯◯</span> - 1<br />
CBT - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 2/3<br />
VIG - 4/3 - ◯◯◯<span style="color: #FF0000;">◯◯</span> - 4/5<br />
SPD - 3/2 - ◯◯<span style="color: #FF0000;">◯◯◯</span> - 6<br />
No equipment.<br />
<br />
<span style="font-style: italic;">Poisoning</span> (perm)<br />
When a fighter loses at least 1CP because of an attack of the Mireling, he gets a Poison marker.<br />
<span style="font-style: italic;"><br />
Savagery</span> (perm)<br />
- ☬ : the Mireling gets a +1CBT bonus until the end of the round.<br />
- ☬ : the Mireling gets a +1SPD bonus until the end of the round.<br />
- ☬ : the Mireling gets a +1PSI bonus until the end of the round.<br />
<br />
<span style="font-style: italic;">Poisoned Epidermis</span> (perm)<br />
When the Mireling loses at least 1CP because of an attack action, a response or special ability, all fighters in contact with him receive a Poison marker.<br />
<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Missions</span></span><br />
<br />
<span style="font-weight: bold;">The scavengers</span> (Horde)<br />
<br />
Revealed mission - Ambush deploiment<br />
When an opponent fighter is incapacitated, replace him with a Dead Body marker, the size of his base. All allied fighters get the following special ability:<br />
<span style="font-weight: bold;">Devouring</span> (action) (1 AP, 1/round)<br />
If the fighter is free and in contact with a Dead Body marker, he gains Hunger marker.<br />
At the end of the match, each allied fighter still on the gaming field earns you VP equal to his value multiplied by the number of Hunger markers he has.<br />
Reminder: Any number multiplied by zero gives zero.<br />
<br />
<span style="font-weight: bold;">Unexpected </span>(Horde)<br />
<br />
Revealed mission - Ambush deploiment<br />
You cannot play this mission if your opponent chooses his mission card before you.<br />
After having chosen this mission, your opponent must choose a Revealed mission. Your opponent plays the end of the Preparation phase as usual. At the beginning of the first round, your mission is then equivalent to your opponent’s.<br />
<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Tactical cards</span></span><br />
<span style="font-weight: bold;"><br />
Blood lust</span><br />
Place ☬☬ on the card of an allied Dominant fighter.<br />
<br />
<span style="font-weight: bold;">Shared ferocity</span><br />
Transfer as much ☬ as you wish from one allied Dominant fighter card to another allied Dominant fighter card.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Salute teaser]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=759</link>
			<pubDate>Sat, 14 Apr 2012 18:47:35 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=759</guid>
			<description><![CDATA[<img src="http://www.taban-miniatures.com/wordpress/wp-content/uploads/2012/04/tease-salute.jpg" border="0" alt="[Image: tease-salute.jpg]" /><br />
<br />
Head up, he stared at the starry mantle with his empty eye sockets. The moon was full, and its pale light bathed the clearing where the shadow of the dead trees drew long sharp lines. He was standing on a rock in the middle of nowhere, arms outstretched, praying some dark and evil deities. Three lycals rested at his feet.<br />
<br />
Two humanoids slowly and carefully searched the clearing. The precise movements of their rotting bodies were atrocious. Shreds of skin hanging down, revealing here and there pieces of bloody flesh.<br />
<br />
Lying on the ground, the young man watched them. He dared not to move, not even to blink. Fear paralyzed him. Within the convoy, he had heard that rumor :beings able to impose their will upon the degenerate creatures from the ancient world. But so far it seemed to be a bedtime-story made to scare children and haunt their sleep. Now the nightmare was real.<br />
<br />
The Being turned on the rock. His blind eyes came to rest where lurked the conveyor. Immediately, the other creatures raised their heads. They stood up and began to move toward the intruder.<br />
<br />
The young man knew he had to flee. But overcame with fear, his body refused to obey. It took him a superhuman effort to get up.<br />
<br />
A cracking behind him.<br />
He turned and saw a silhouette cut against the moonlight. It came forward, revealing an expressionless face. Cold and determined.<br />
<br />
He was trapped.<br />
<br />
****<br />
<br />
Sigujana stopped his progress. His muscles stiffened and his fingers tightened on his long staff. He closed his eyes and took a slow, deep breath. Felindra Tiger-Head and Abama Large-Belly, who protected him in the dead forest, looked at him curiously. They knew that the old wizard was linked to the essence of nature and that he had felt a disturbance.<br />
<br />
After a few seconds Sigujana opened his eyes. The two Bamaka warriors approached, eager to hear his wise words.<br />
<br />
- Let us hurry back, my companions. two avengers Loas are nearby.<br />
<br />
A terrible cry of fear and pain echoed in the distance.<br />
<br />
<br />
Something wicked this way comes <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[<img src="http://www.taban-miniatures.com/wordpress/wp-content/uploads/2012/04/tease-salute.jpg" border="0" alt="[Image: tease-salute.jpg]" /><br />
<br />
Head up, he stared at the starry mantle with his empty eye sockets. The moon was full, and its pale light bathed the clearing where the shadow of the dead trees drew long sharp lines. He was standing on a rock in the middle of nowhere, arms outstretched, praying some dark and evil deities. Three lycals rested at his feet.<br />
<br />
Two humanoids slowly and carefully searched the clearing. The precise movements of their rotting bodies were atrocious. Shreds of skin hanging down, revealing here and there pieces of bloody flesh.<br />
<br />
Lying on the ground, the young man watched them. He dared not to move, not even to blink. Fear paralyzed him. Within the convoy, he had heard that rumor :beings able to impose their will upon the degenerate creatures from the ancient world. But so far it seemed to be a bedtime-story made to scare children and haunt their sleep. Now the nightmare was real.<br />
<br />
The Being turned on the rock. His blind eyes came to rest where lurked the conveyor. Immediately, the other creatures raised their heads. They stood up and began to move toward the intruder.<br />
<br />
The young man knew he had to flee. But overcame with fear, his body refused to obey. It took him a superhuman effort to get up.<br />
<br />
A cracking behind him.<br />
He turned and saw a silhouette cut against the moonlight. It came forward, revealing an expressionless face. Cold and determined.<br />
<br />
He was trapped.<br />
<br />
****<br />
<br />
Sigujana stopped his progress. His muscles stiffened and his fingers tightened on his long staff. He closed his eyes and took a slow, deep breath. Felindra Tiger-Head and Abama Large-Belly, who protected him in the dead forest, looked at him curiously. They knew that the old wizard was linked to the essence of nature and that he had felt a disturbance.<br />
<br />
After a few seconds Sigujana opened his eyes. The two Bamaka warriors approached, eager to hear his wise words.<br />
<br />
- Let us hurry back, my companions. two avengers Loas are nearby.<br />
<br />
A terrible cry of fear and pain echoed in the distance.<br />
<br />
<br />
Something wicked this way comes <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Taban Miniatures pre-orders for Salute 2012...]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=758</link>
			<pubDate>Fri, 13 Apr 2012 17:05:01 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=758</guid>
			<description><![CDATA[<a href="http://www.taban-miniatures.com/shop2/" target="_blank">Taban Miniatures</a> will attend Salute 2012 in London, Boot TF08 (along with our French mates of SMOG 1880)<br />
<br />
We will propose our miniatures ranges EDEN (post apocalyptic Skirmishes), MadLab73, (resin textured bases)and Master Miniatures (collector showcase models).<br />
<br />
Since our payload capacity is limited, we highly recommend to pre-order on our website.<br />
<br />
By doing so, you will be sure of the availability of our references and will save time to talk with our Design team, watch our studio models and pay a visit to other great stands or events.<br />
<br />
Additionally, our website will feature a -10% discount for the customers picking up their products at salute : upon ordering, Just enter the promotional code : salute12<br />
<br />
Finally a big surprise will be there for all the Eden players !<br />
2 brand new references will be pre-released at the show... These model will be resin casted and sold with and exclusive profile card, featuring the original concept art.<br />
<br />
But more surprises will be unveiled about these models early next week... stay tuned on Taban Miniatures !<br />
<br />
<img src="http://www.taban-miniatures.com/images/Salute-2012.jpg" border="0" alt="[Image: Salute-2012.jpg]" />]]></description>
			<content:encoded><![CDATA[<a href="http://www.taban-miniatures.com/shop2/" target="_blank">Taban Miniatures</a> will attend Salute 2012 in London, Boot TF08 (along with our French mates of SMOG 1880)<br />
<br />
We will propose our miniatures ranges EDEN (post apocalyptic Skirmishes), MadLab73, (resin textured bases)and Master Miniatures (collector showcase models).<br />
<br />
Since our payload capacity is limited, we highly recommend to pre-order on our website.<br />
<br />
By doing so, you will be sure of the availability of our references and will save time to talk with our Design team, watch our studio models and pay a visit to other great stands or events.<br />
<br />
Additionally, our website will feature a -10% discount for the customers picking up their products at salute : upon ordering, Just enter the promotional code : salute12<br />
<br />
Finally a big surprise will be there for all the Eden players !<br />
2 brand new references will be pre-released at the show... These model will be resin casted and sold with and exclusive profile card, featuring the original concept art.<br />
<br />
But more surprises will be unveiled about these models early next week... stay tuned on Taban Miniatures !<br />
<br />
<img src="http://www.taban-miniatures.com/images/Salute-2012.jpg" border="0" alt="[Image: Salute-2012.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eden stuff published in French]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=757</link>
			<pubDate>Sun, 08 Apr 2012 10:19:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=757</guid>
			<description><![CDATA[Hey Berf,<br />
<br />
any chance we can get some of the Eden released background on this forum. I know it means translating it , I would help but can only just use English ;-) <br />
<br />
I also saw an article published in  the German tabletop Insider but I cant read German either. <br />
<br />
What i am really trying to say is that I ( and I guess lots of other forum members) would really appreciate any Eden background. <br />
<br />
One more thing, Are we going to see the Escape game translated into English as I would buy it.<br />
<br />
Thanks<br />
 Bruce.]]></description>
			<content:encoded><![CDATA[Hey Berf,<br />
<br />
any chance we can get some of the Eden released background on this forum. I know it means translating it , I would help but can only just use English ;-) <br />
<br />
I also saw an article published in  the German tabletop Insider but I cant read German either. <br />
<br />
What i am really trying to say is that I ( and I guess lots of other forum members) would really appreciate any Eden background. <br />
<br />
One more thing, Are we going to see the Escape game translated into English as I would buy it.<br />
<br />
Thanks<br />
 Bruce.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete Forcelist aviable ?]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=756</link>
			<pubDate>Sat, 07 Apr 2012 09:26:58 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=756</guid>
			<description><![CDATA[Hi there, <br />
<br />
i want to start with a new Skirmish game. I take a look at "D... Age" and Eden. I love the miniatures of both games but didnt dig into the rules rigt now. One thing i realy miss in Eden is a complete Forcelist for the faktions. I love to have a complete overview of the aviable armys, so i can find one that fits my playing style. I havent found such list for Eden, are there some list aviable or do i have to buy a starter box for more information about the armys ?]]></description>
			<content:encoded><![CDATA[Hi there, <br />
<br />
i want to start with a new Skirmish game. I take a look at "D... Age" and Eden. I love the miniatures of both games but didnt dig into the rules rigt now. One thing i realy miss in Eden is a complete Forcelist for the faktions. I love to have a complete overview of the aviable armys, so i can find one that fits my playing style. I havent found such list for Eden, are there some list aviable or do i have to buy a starter box for more information about the armys ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Are fighters "within X cm" of themselves?]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=755</link>
			<pubDate>Wed, 04 Apr 2012 09:05:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=755</guid>
			<description><![CDATA[This question was sparked specifically due to Yellow Shinigami's ability, but pertains a more general phenomenon.<br />
<br />
Degeneration (action) (2 SP, 1/round)<br />
All fighters within 10cm of the Yellow Shinigami suffers a -1 VIG penalty until the end of the round.<br />
<br />
Does Shinigami itself get the penalty?]]></description>
			<content:encoded><![CDATA[This question was sparked specifically due to Yellow Shinigami's ability, but pertains a more general phenomenon.<br />
<br />
Degeneration (action) (2 SP, 1/round)<br />
All fighters within 10cm of the Yellow Shinigami suffers a -1 VIG penalty until the end of the round.<br />
<br />
Does Shinigami itself get the penalty?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My battle reports / learning center]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=754</link>
			<pubDate>Mon, 02 Apr 2012 17:38:50 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=754</guid>
			<description><![CDATA[Hi, i move this topic here cause I think is a more correct place for it.<br />
I going to comment my battles. If some experienced players want to teach me so I can learn right tactics and to use my fighters properly.<br />
<br />
Excuse me for my english, I know it's bad &gt;_&lt;<br />
<br />
------------<br />
My First Game:<br />
<br />
I played Capture with the starter against a mission where he need to find a tunnel to escape. He deploys the resistance starter -the boy and robot and with chelsea.<br />
<br />
 I had hard times first turns, chelsea killed Kunoichi, and second turn killed the grey daimyo &gt;_&lt;<br />
<br />
 I let my fighters without Ap to deffend (error!!) and allways forgot to use a Tactical card at the start of the turn. (So I couldnt use the contaminated zone the rest of the game )<br />
<br />
 But later, with Execution, and the Ronin I captured the woman with the cannon, and next turn I used smoke to protect myself against all the enemies. Then thanks to secret objectives, he run with all of his fighters to the tunnel and escaped, granting him 75 VP. But i move to my deploy area with the captured girl, so i won 100 VP!!<br />
<br />
 First real game and a Win. Was a lot of Fun, but i need to learn to play well my fighters. I had much to learn.<hr />
My Second Game:<br />
<br />
Again against the resistance. He plays a mission where they need to follow some clues at the center of the battleground, (Following the tracks). I played prioritary target.<br />
<br />
He plays Jimmy and robot, Ashton, Alice and Chelsea.<br />
I played ISC starter. I selected chelsea as prioritary target (bad idea &gt;_&lt;)<br />
<br />
First turn i played Contaminated area to difficult the enemy movement and advanced with Daimyo, giving one aditional AP to the ronin. (Chelsea was close to him). My enemy ran with chelsea out of my area, and regroup his team.<br />
I try ranged attack with Kunoichi, but was useless, and then Ashton the cyborg charges me, leaving my robot-ninja with only one hit at head &gt;_&lt;<br />
in adition, Jimmy captures one of the tracks earning 25 VP... hard times for me.<br />
<br />
Second turn I bet high for iniciative, so I could use Lure with Kunoichi and move him to safer place. I learned not to use all AP with my robots. I start the turn with kunoichi, now close to Jimmy and killed him in one roll <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
Chelsea charges Kunoichi, but i dodged. She in addition push me close to a wall. Danger!<br />
My ronin take the turn to exchange attacks with the cyborg. Both getting hurted. I used smoke screen so alice couldn't charge me.<br />
<br />
Next turn my opponent used a card to activate the robot without Jimmy's help, so he was my priority. I charged and killed the robot with my daimyo. Again, I give one AP to ronin.<br />
Ashton tried to kill my ronin, who was healed with a Repair. He uses 2 attacks, and fail to disengage.<br />
Kunoichi was on danger, so I disengage and use the Jump skill to go away from chelsea.<br />
Chelsea comes to my daimyo area and collect another track.<br />
My ronin killed Ashton... and we couldn't play more turns.<br />
<br />
So... he collects 2 tracks 25 + 35 = 60 VP<br />
I killed ashton, Jimmy and robot 30 + 15 + 10 = 55 VP<br />
<br />
Was a close victory, allmost draw. I learned not to select chelsea as a target. If would had chosen Jimmy or the robot (easy targets to kill) I would been victorious.<br />
Also I learned to mantain my robots alive all the time possible, running if necesary, to fight later, very important.<br />
Again, the smoke is awesome, and daimyo was usefull in this battle with his +1AP. I need to learn to use the Kunoichi. And the Circular strike of the ronin still seems useless... will see.<br />
<br />
Overall was a very enjoying game <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hi, i move this topic here cause I think is a more correct place for it.<br />
I going to comment my battles. If some experienced players want to teach me so I can learn right tactics and to use my fighters properly.<br />
<br />
Excuse me for my english, I know it's bad &gt;_&lt;<br />
<br />
------------<br />
My First Game:<br />
<br />
I played Capture with the starter against a mission where he need to find a tunnel to escape. He deploys the resistance starter -the boy and robot and with chelsea.<br />
<br />
 I had hard times first turns, chelsea killed Kunoichi, and second turn killed the grey daimyo &gt;_&lt;<br />
<br />
 I let my fighters without Ap to deffend (error!!) and allways forgot to use a Tactical card at the start of the turn. (So I couldnt use the contaminated zone the rest of the game )<br />
<br />
 But later, with Execution, and the Ronin I captured the woman with the cannon, and next turn I used smoke to protect myself against all the enemies. Then thanks to secret objectives, he run with all of his fighters to the tunnel and escaped, granting him 75 VP. But i move to my deploy area with the captured girl, so i won 100 VP!!<br />
<br />
 First real game and a Win. Was a lot of Fun, but i need to learn to play well my fighters. I had much to learn.<hr />
My Second Game:<br />
<br />
Again against the resistance. He plays a mission where they need to follow some clues at the center of the battleground, (Following the tracks). I played prioritary target.<br />
<br />
He plays Jimmy and robot, Ashton, Alice and Chelsea.<br />
I played ISC starter. I selected chelsea as prioritary target (bad idea &gt;_&lt;)<br />
<br />
First turn i played Contaminated area to difficult the enemy movement and advanced with Daimyo, giving one aditional AP to the ronin. (Chelsea was close to him). My enemy ran with chelsea out of my area, and regroup his team.<br />
I try ranged attack with Kunoichi, but was useless, and then Ashton the cyborg charges me, leaving my robot-ninja with only one hit at head &gt;_&lt;<br />
in adition, Jimmy captures one of the tracks earning 25 VP... hard times for me.<br />
<br />
Second turn I bet high for iniciative, so I could use Lure with Kunoichi and move him to safer place. I learned not to use all AP with my robots. I start the turn with kunoichi, now close to Jimmy and killed him in one roll <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
Chelsea charges Kunoichi, but i dodged. She in addition push me close to a wall. Danger!<br />
My ronin take the turn to exchange attacks with the cyborg. Both getting hurted. I used smoke screen so alice couldn't charge me.<br />
<br />
Next turn my opponent used a card to activate the robot without Jimmy's help, so he was my priority. I charged and killed the robot with my daimyo. Again, I give one AP to ronin.<br />
Ashton tried to kill my ronin, who was healed with a Repair. He uses 2 attacks, and fail to disengage.<br />
Kunoichi was on danger, so I disengage and use the Jump skill to go away from chelsea.<br />
Chelsea comes to my daimyo area and collect another track.<br />
My ronin killed Ashton... and we couldn't play more turns.<br />
<br />
So... he collects 2 tracks 25 + 35 = 60 VP<br />
I killed ashton, Jimmy and robot 30 + 15 + 10 = 55 VP<br />
<br />
Was a close victory, allmost draw. I learned not to select chelsea as a target. If would had chosen Jimmy or the robot (easy targets to kill) I would been victorious.<br />
Also I learned to mantain my robots alive all the time possible, running if necesary, to fight later, very important.<br />
Again, the smoke is awesome, and daimyo was usefull in this battle with his +1AP. I need to learn to use the Kunoichi. And the Circular strike of the ronin still seems useless... will see.<br />
<br />
Overall was a very enjoying game <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ March 2012 releases]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=753</link>
			<pubDate>Sat, 31 Mar 2012 14:53:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=753</guid>
			<description><![CDATA[Here are the official pictures of our 5 March releases !<br />
<br />
<span style="font-weight: bold;">Josep et Svetlana</span><br />
Jokers gangers<br />
54mm,7 parts.<br />
Sculpture by Mohand, Concept art Bertrand Benoit, and painting Angel Giralgez<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-1.jpg" border="0" alt="[Image: Acrobats-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-2.jpg" border="0" alt="[Image: Acrobats-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-5.jpg" border="0" alt="[Image: Acrobats-5.jpg]" /><br />
<br />
and a small anim to understand what's going on  !<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-anim.gif" border="0" alt="[Image: Acrobats-anim.gif]" /><br />
<br />
<span style="font-weight: bold;">Duncan</span><br />
Resistance<br />
28mm, 3 parts.<br />
Sculpture and painting Mohand, concept Loic "Greencat" Muzy<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-2.jpg" border="0" alt="[Image: DuncanV2-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-3.jpg" border="0" alt="[Image: DuncanV2-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-4.jpg" border="0" alt="[Image: DuncanV2-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Rampart Man</span><br />
Matriarchy<br />
33mm,3 parts.<br />
Sculpture and painting Mohand<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-1.jpg" border="0" alt="[Image: Rempart-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-3.jpg" border="0" alt="[Image: Rempart-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-4.jpg" border="0" alt="[Image: Rempart-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Hildegarde</span><br />
Convoy<br />
35mm, 2 parts<br />
Sculpture Gael Goumon, painting Mohand, concept Stéphane Louis<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-3.jpg" border="0" alt="[Image: Hildegarde-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-1.jpg" border="0" alt="[Image: Hildegarde-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-4.jpg" border="0" alt="[Image: Hildegarde-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Felindra Tiher-Head</span><br />
Bamaka clan<br />
35mm, 5 parts<br />
Sculpture Gael Goumon, painting Mohand, concept Stéphane Louis<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-1.jpg" border="0" alt="[Image: Felindra-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-2.jpg" border="0" alt="[Image: Felindra-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-4.jpg" border="0" alt="[Image: Felindra-4.jpg]" /><br />
<br />
Comments welcome  <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Here are the official pictures of our 5 March releases !<br />
<br />
<span style="font-weight: bold;">Josep et Svetlana</span><br />
Jokers gangers<br />
54mm,7 parts.<br />
Sculpture by Mohand, Concept art Bertrand Benoit, and painting Angel Giralgez<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-1.jpg" border="0" alt="[Image: Acrobats-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-2.jpg" border="0" alt="[Image: Acrobats-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-5.jpg" border="0" alt="[Image: Acrobats-5.jpg]" /><br />
<br />
and a small anim to understand what's going on  !<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/jokers/Acrobats-anim.gif" border="0" alt="[Image: Acrobats-anim.gif]" /><br />
<br />
<span style="font-weight: bold;">Duncan</span><br />
Resistance<br />
28mm, 3 parts.<br />
Sculpture and painting Mohand, concept Loic "Greencat" Muzy<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-2.jpg" border="0" alt="[Image: DuncanV2-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-3.jpg" border="0" alt="[Image: DuncanV2-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/resistance/DuncanV2-4.jpg" border="0" alt="[Image: DuncanV2-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Rampart Man</span><br />
Matriarchy<br />
33mm,3 parts.<br />
Sculpture and painting Mohand<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-1.jpg" border="0" alt="[Image: Rempart-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-3.jpg" border="0" alt="[Image: Rempart-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/matriarcat/Rempart-4.jpg" border="0" alt="[Image: Rempart-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Hildegarde</span><br />
Convoy<br />
35mm, 2 parts<br />
Sculpture Gael Goumon, painting Mohand, concept Stéphane Louis<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-3.jpg" border="0" alt="[Image: Hildegarde-3.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-1.jpg" border="0" alt="[Image: Hildegarde-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/convoi/Hildegarde-4.jpg" border="0" alt="[Image: Hildegarde-4.jpg]" /><br />
<br />
<span style="font-weight: bold;">Felindra Tiher-Head</span><br />
Bamaka clan<br />
35mm, 5 parts<br />
Sculpture Gael Goumon, painting Mohand, concept Stéphane Louis<br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-1.jpg" border="0" alt="[Image: Felindra-1.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-2.jpg" border="0" alt="[Image: Felindra-2.jpg]" /><br />
<br />
<img src="http://www.taban-miniatures.com/shop2/images/products/eden/clan-bamaka/Felindra-4.jpg" border="0" alt="[Image: Felindra-4.jpg]" /><br />
<br />
Comments welcome  <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Intercept]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=752</link>
			<pubDate>Sat, 31 Mar 2012 11:56:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=752</guid>
			<description><![CDATA[Hello all. Im new to this game, looking great.<br />
<br />
I have one question just for clarify:<br />
<br />
When a miniature is intercepted by another with higher SPD...<br />
<br />
A) The fighter intercepted counts as activated and cannot do nothing this turn?<br />
<br />
B) The fighter intercepted can be activated later in that turn?<br />
<br />
Thank you so much. I hope today we can play another game. (2nd <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)]]></description>
			<content:encoded><![CDATA[Hello all. Im new to this game, looking great.<br />
<br />
I have one question just for clarify:<br />
<br />
When a miniature is intercepted by another with higher SPD...<br />
<br />
A) The fighter intercepted counts as activated and cannot do nothing this turn?<br />
<br />
B) The fighter intercepted can be activated later in that turn?<br />
<br />
Thank you so much. I hope today we can play another game. (2nd <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing order help]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=751</link>
			<pubDate>Tue, 27 Mar 2012 19:11:46 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=751</guid>
			<description><![CDATA[Dear Taban Team,<br />
last week I wrote an email regarding my order from you.<br />
Order ID 1611<br />
1 x Campaign Kit : Drosystin's Bayakoyé<br />
<br />
On 13.03. I got an email from you telling me that my order has been shipped.<br />
But I never received it.<br />
Today is the 27th and still no sign of my Order.<br />
<br />
Please answer to this , I would like to know what's wrong and if I will ever see my order.<br />
<br />
I already tried to send yo a mail but both of your contact addresses produced an undelivered message, so I chose to post is all up here because I don't know what else to do. <br />
<br />
All the best<br />
Fabian Jäger]]></description>
			<content:encoded><![CDATA[Dear Taban Team,<br />
last week I wrote an email regarding my order from you.<br />
Order ID 1611<br />
1 x Campaign Kit : Drosystin's Bayakoyé<br />
<br />
On 13.03. I got an email from you telling me that my order has been shipped.<br />
But I never received it.<br />
Today is the 27th and still no sign of my Order.<br />
<br />
Please answer to this , I would like to know what's wrong and if I will ever see my order.<br />
<br />
I already tried to send yo a mail but both of your contact addresses produced an undelivered message, so I chose to post is all up here because I don't know what else to do. <br />
<br />
All the best<br />
Fabian Jäger]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ISC painting project]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=750</link>
			<pubDate>Thu, 15 Mar 2012 18:53:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=750</guid>
			<description><![CDATA[I got some ISC just to paint (hopefully will get a few games as well) because I just love the models.<br />
<br />
Here is my Grey Daimyo , probably one of the coolest ISC models. The idea was to use red and grey shades only.<br />
<br />
<img src="http://i74.photobucket.com/albums/i244/brucemanning/IMG_1913.jpg" border="0" alt="[Image: IMG_1913.jpg]" />]]></description>
			<content:encoded><![CDATA[I got some ISC just to paint (hopefully will get a few games as well) because I just love the models.<br />
<br />
Here is my Grey Daimyo , probably one of the coolest ISC models. The idea was to use red and grey shades only.<br />
<br />
<img src="http://i74.photobucket.com/albums/i244/brucemanning/IMG_1913.jpg" border="0" alt="[Image: IMG_1913.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The new look]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=749</link>
			<pubDate>Tue, 13 Mar 2012 13:03:31 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=749</guid>
			<description><![CDATA[I really like the new look but would like to voice two suggestions:<br />
<br />
1) The colour of the font in the posts is a bit too close to the background colour. I mean, I can make it out fine, but a bigger contrast would make it easier on the eyes to read long posts.<br />
<br />
2) The smileys have white borders which make some of them look a bit off. Especially the question mark dude looks a bit messy:<br />
<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
If you decide to act on my point one and improve the contrast by making the background on the posts darker, the problem is likely to worsen a bit.<br />
<br />
As I said, not big things, and I do like the new look, but especially acting on the first one would make for a marked improvement IMO.<br />
<br />
Anyway, thank you for continually working on the website. Much appreciated!]]></description>
			<content:encoded><![CDATA[I really like the new look but would like to voice two suggestions:<br />
<br />
1) The colour of the font in the posts is a bit too close to the background colour. I mean, I can make it out fine, but a bigger contrast would make it easier on the eyes to read long posts.<br />
<br />
2) The smileys have white borders which make some of them look a bit off. Especially the question mark dude looks a bit messy:<br />
<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
If you decide to act on my point one and improve the contrast by making the background on the posts darker, the problem is likely to worsen a bit.<br />
<br />
As I said, not big things, and I do like the new look, but especially acting on the first one would make for a marked improvement IMO.<br />
<br />
Anyway, thank you for continually working on the website. Much appreciated!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ISC and Bamaka Groups]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=748</link>
			<pubDate>Mon, 12 Mar 2012 12:57:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=748</guid>
			<description><![CDATA[I'm on a mission, a mission to finish everything I own before Salute at the end of April. Quite a task but I'm on track and just finished 'phase 3' which was to paint the rest of my Eden models (Tarar is still unfinished but he'll be done by the end of today). So, first up - ISC!<br />
<br />
<img src="http://i198.photobucket.com/albums/aa248/blasterbonatti/IMAG0146.jpg" border="0" alt="[Image: IMAG0146.jpg]" /><br />
<br />
Fairly pleased with how they turned out, but I did rush them a bit. Still, they look good kicking arse on the table and that's what matters the most <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Next up - Bamaka pygmies! I wanted to go for a 'creepier' look and make them look even less human so based their colour scheme on cave salamanders (ie: very pale/translucent skin) turns out that painting transluscent skin isn't as easy as I hoped so they've ended up looking more albino, but it still works I think. You can see WIP Tarar in the background. I added the mask to him to make him look like he's trying to emulate the features of his smaller kin, and I think I'm going to daub his skin with white paint to make it seem like he's trying to fit in (much like the Diggas do with Orks in Gorkamorka). He's taking a while to paint so I'm posting this up as I wait for some ink to dry, will post pics of him himself when he's done. <br />
<br />
<br />
<img src="http://i198.photobucket.com/albums/aa248/blasterbonatti/IMAG0182.jpg" border="0" alt="[Image: IMAG0182.jpg]" /><br />
<br />
I absolutely loved painting these little guys, and the big guy for that matter. A joy to paint such intricate detailing, their faces in particular are amazingly well sculpted and take a lot of effort out of painting them <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Sorry for the crap photos, I tend to spend all my money on toys rather than useful things, like a good lamp or lightbox!<br />
<br />
Also just realised I forgot to take a pic of the Mireling (for Sekongo's 'shadow beast'), you can see the WiP of it in the background. It's finished now and I'm really pleased with how he turned out so will put a pic uip later with Tarar.]]></description>
			<content:encoded><![CDATA[I'm on a mission, a mission to finish everything I own before Salute at the end of April. Quite a task but I'm on track and just finished 'phase 3' which was to paint the rest of my Eden models (Tarar is still unfinished but he'll be done by the end of today). So, first up - ISC!<br />
<br />
<img src="http://i198.photobucket.com/albums/aa248/blasterbonatti/IMAG0146.jpg" border="0" alt="[Image: IMAG0146.jpg]" /><br />
<br />
Fairly pleased with how they turned out, but I did rush them a bit. Still, they look good kicking arse on the table and that's what matters the most <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Next up - Bamaka pygmies! I wanted to go for a 'creepier' look and make them look even less human so based their colour scheme on cave salamanders (ie: very pale/translucent skin) turns out that painting transluscent skin isn't as easy as I hoped so they've ended up looking more albino, but it still works I think. You can see WIP Tarar in the background. I added the mask to him to make him look like he's trying to emulate the features of his smaller kin, and I think I'm going to daub his skin with white paint to make it seem like he's trying to fit in (much like the Diggas do with Orks in Gorkamorka). He's taking a while to paint so I'm posting this up as I wait for some ink to dry, will post pics of him himself when he's done. <br />
<br />
<br />
<img src="http://i198.photobucket.com/albums/aa248/blasterbonatti/IMAG0182.jpg" border="0" alt="[Image: IMAG0182.jpg]" /><br />
<br />
I absolutely loved painting these little guys, and the big guy for that matter. A joy to paint such intricate detailing, their faces in particular are amazingly well sculpted and take a lot of effort out of painting them <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Sorry for the crap photos, I tend to spend all my money on toys rather than useful things, like a good lamp or lightbox!<br />
<br />
Also just realised I forgot to take a pic of the Mireling (for Sekongo's 'shadow beast'), you can see the WiP of it in the background. It's finished now and I'm really pleased with how he turned out so will put a pic uip later with Tarar.]]></content:encoded>
		</item>
	</channel>
</rss>
