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			<title><![CDATA[English Errata]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1628</link>
			<pubDate>Wed, 23 Jul 2014 03:08:20 +0000</pubDate>
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			<description><![CDATA[Hi guys,<br />
<br />
So, I've decided to compile and translate the Eden errata to English. I've been going through the French resources - funnily enough, the French site has an English FAQ document that lists one batch of erratum. I'll include the text of that PDF in this thread. <br />
<br />
In this post, I'll include a list of all the cards that have been changed at least once (I'll omit the typos and errors like the wrong icon on Ndulu though). In the next post, I'll include the FAQ text. In the third post, I'll include the updated card text (may take a day or two to do it all). <br />
<br />
Please be aware of a few caveats. First, my list may not be exhaustive. If you know of other errata, please let me know and I can make the updates. Second, none of the text presented here is official (except the text of the FAQ pdf, which is a Taban document): these are my interpretations of the text. I'm hoping that the spirit of the changes will be preserved here, but please, again, don't hesitate to correct me. <br />
<br />
---<br />
<br />
CHARACTERS<br />
JOKERS<br />
Vladd <br />
Vassilev<br />
Bogdana<br />
Nicolai<br />
Mishka<br />
Stipan<br />
Boris<br />
Fifi<br />
Grigoriy <br />
Piotr <br />
<br />
BAMAKA<br />
Ngwane <br />
Ngobo <br />
Tukwila<br />
Bak<br />
Dacke<br />
Jumamosi <br />
Gwala and Amagudu <br />
Folayan<br />
Ekevu <br />
Dhambizao <br />
<br />
<br />
MATRIARCHY<br />
Sister Ilona <br />
Sister Gracianne <br />
Sister Kandjara <br />
Pain Man<br />
Sister Melyne<br />
<br />
ISC<br />
Grey Daimyo <br />
Green Mamushi <br />
Green Konchu<br />
Yellow Gaki<br />
Hologram <br />
Grey Shogun <br />
<br />
CONVOY<br />
Friedrich<br />
Jeremias<br />
Mark <br />
Luther<br />
Ulrich <br />
<br />
RESISTANCE<br />
Alice <br />
Chelsea <br />
Duncan <br />
<br />
HORDE<br />
Lycal (all profiles)<br />
<br />
ASKARI<br />
Almeh Askari <br />
<br />
<br />
TACTICS CARDS<br />
Intimidation<br />
Heroism<br />
Contaminated Area<br />
Enragement <br />
Makeshift Repair<br />
Multiple Attacks<br />
Lure<br />
Twist of Fate<br />
Savagery of the Black Knight<br />
Support<br />
<br />
<br />
<br />
MISSIONS (GENERAL)<br />
The Traitor <br />
The Four Winds<br />
Ambush<br />
DGIN Gun Turrets<br />
Exploration <br />
<br />
JOKERS<br />
Pillage <br />
<br />
BAMAKA<br />
Sacred Hunt<br />
<br />
ISC<br />
Capture <br />
<br />
MATRIARCHY<br />
Bodyguard<br />
Pagan Idols<br />
<br />
CONVOY<br />
The Container <br />
<br />
RESISTANCE<br />
Following the Tracks<hr />
FAQ (From the official document - likely there are other FAQs somewhere, but I haven't looked for them yet)<br />
<br />
1.General<br />
<br />
II.1.1.Blast equipement<br />
Q : What is the length of the 'Blast' template ?<br />
A : 10 cm/4 in.<br />
<br />
II.1.2.Field dimension<br />
Q : Is it possible to play on a field with a square surface bigger than 60 cm/24 in ? If so,<br />
what is the maximum square surface which doesn't cripple the game interest ?<br />
A : It is possible to play on a bigger field than what is prescribed. Nonetheless, it is unwise<br />
to play on a field with at least one side bigger than 90 cm/36 in.<br />
<br />
II.1.3.Mission objectives<br />
Q :If a Mission objective is a zone (for example in the Land Protection), do the restrictions<br />
and effects regarding objectives (Ngobo special deployment or the Contaminated area<br />
placement, for example) have to be applied to the entire zone or just from the point<br />
defining the zone ?<br />
A : They have to be applied to the entire zone. It is not possible to deploy Ngobo or place a<br />
Contaminated area closer than 20 cm/8 in from the center of the field if someone plays the<br />
Land protection for example.<br />
<br />
Q : What happens if the Mission obective's zone is the entire field, like in Reconnaissance<br />
or The Territory ? Can't I play Ngobo or place a Contaminated area at all ?<br />
A : We consider there are three different Mission objectives that affects such things as<br />
Ngobo deployment or the CA tactical card. A) Markers, pretty easy. B) Zone, we cover this<br />
in the former question. C) Field. If a Mission objective is the entire field, then all<br />
restrictions and effects considering deployment or placement are ignored. The only<br />
Missions with Field type Mission objectives are : Reconnaissance, The Territory.<br />
<br />
II.1.4.Scenery elements size<br />
Q : What is the minimum and maximum size for a scenery element ?<br />
A : There is no specific restrictions regarding the size of a scenery element. The ideal size<br />
lies between 1 cm/0.39 in for the smallest side and 20 cm/8 in for the biggest side. Keep in<br />
mind that scenery elements must be placed at leat at 5 cm/2 in from each other and from<br />
any objective marker, so have some spare elements just in case you cannot place your big<br />
ruins :-)<br />
<br />
2.Rules<br />
II.2.1.Action ability and contact<br />
Q : Can a fighter use an Action ability if he is in contact with an opponent fighter ?<br />
A : Yes, unless the contrary is clearly stated in the Special ability description.<br />
<br />
II.2.2.Action and Movement<br />
Q : Can I make different actions at the same time during the activation of a fighter (for<br />
example, start a Move action, move 5 cm/2 in, make an Attack action with shooting<br />
equipment, then finish my Move action with the remaining 5 cm/2 in) ?<br />
A : No, each Action must be completed before making a new one.<br />
<br />
II.2.3.Activation order after an interruption<br />
Q : Once the activation of an interrupting fighter is over, must I activate the fighter which<br />
was interrupted or can I activate a different fighter ?<br />
A : You can activate a different fighter if you want, being interrupted has no effect on the<br />
former fighter(s).<br />
<br />
II.2.4.Allied fighter targeting<br />
Q : If one fighter can target an 'allied fighter', with a Special abitlity for example, can he be<br />
the target himself ?<br />
A : No, unless the opposite is clearly stated.<br />
<br />
II.2.5.Attack following a withdrawal movement<br />
Q : Does an attack executed against a fighter who failed his withdrawal roll count toward<br />
the two per round attack limit ?<br />
A : Yes.<br />
<br />
II.2.6.Climb down a scenery element<br />
Q : It is possible to climb up a scenery element with the Climbing(X) special rule, but what<br />
if I want to go down ?<br />
A : The Climbing(X) special rule is applied the same way for climbing up or coming down.II.2.7.Contact<br />
<br />
Q : Is it compulsory to make a Charge action in order to be in contact with an opponent<br />
fighter ?<br />
A : Yes, unless a special ability clearly states the opposite (remember that card rules<br />
overrule book rules).<br />
<br />
II.2.8.Create his troop<br />
Q : Can I field the same fighter twice ? What if two different profils have identical names ?<br />
A : A given fighter, with a given name cannot be field twice. It also applies to NPF, unless a<br />
special ability clearly states the opposite (remember that card rules overrule standard<br />
rules).<br />
<br />
II.2.9.Dodge and ranged attack<br />
Q : Can I make a Dodge reaction against a ranged attack ?<br />
A : No.<br />
<br />
II.2.10.Dodge Permanent ability<br />
Q : When using this ability, must the fighter make the whole 10 cm/4 in movement or can<br />
he move less ?<br />
A : You must make the whole movement, making detour if you have to avoid scenery<br />
elements and/or other fighters. And yes, it can land you in a Contaminated area.<br />
<br />
Q : What happens if the charging opponent fighter comes in contact with two fighters, one<br />
with the Dodge Permanant ability and one without, and chooses to target the one without<br />
the ability ? Can I still use my ability although my fighter is not the 'real' target ?<br />
A : No, in order to use this ability, a fighter must be the target of the Charge action.<br />
<br />
Q : As I am using this ability once the opponent fighter is in contact with my fighter, should<br />
I perform a SPD roll for withdrawal ?<br />
A : Yes.<br />
<br />
Q : Must a fighter be free in order to use this ability ?<br />
A : No<br />
<br />
II.2.11.Fear and withdrawal movement<br />
Q : When a fighter makes his SPD roll before his withdrawal movement, if he is in contact<br />
with two opponent fighters, one of which has a Fear marker and the highest SPD between<br />
the two, does he still make his SPD roll against the highest SPD or is the frightened fighter<br />
ignored ?<br />
A : The highest SPD is always taken into account, even if the fighter with the highest score<br />
has a Fear marker.<br />
<br />
II.2.12.Fighter Types<br />
Q : If a fighter has more than one Type (for example Human and Slave), can he be targeted<br />
by a game effect which applies to only one of the Types ?<br />
A : Yes.<br />
<br />
II.2.13.First player<br />
Q : Who is the First player throughout the game ?A : The First player stays the same during Preparation, Tactical and Intendancy phase, but<br />
he changes during Activation phase. During this phase, the First player is the player who is<br />
currently activating a fighter, once the interruption process is over. Note that the First<br />
player throughout Intendancy phase is the last First player of the Activation phase.<br />
<br />
II.2.14.Gaining AP<br />
Q : A fighter who uses all of his AP before being properly activated is considered as already<br />
activated, but what happens if he regains AP later in the round ? Can I activate him<br />
normally ?<br />
A : No, a fighter cannot be activated once he spent all of his AP, during his activation or<br />
not. If he regains AP after 'being activated' (normally or because of other game effects), he<br />
still cannot be activated, he just has AP left in order to defend himself or use Permanent<br />
abilities.<br />
<br />
II.2.15.Hiding in a scenery element<br />
Q : How does the Hiding Special rule work exactly ?<br />
A : A fighter has to be in contact with the scenery in order to use this special rule. He must<br />
stand more than 15 cm/6 in from any opponent fighter and make a Move action, but<br />
doesn't move (we consider he is searching a good hiding spot in the scenery). Once he has<br />
made that action, he is 'hidden'. As long as he stays in contact with the scenery and is free,<br />
he keeps being 'hidden' and can make any type of Action or use any Special ability without<br />
revealing himself. As long as he is 'hidden', the opponent fighters cannot target him with<br />
any Action or Action ability if they stand at more than 5 cm/2 in from your 'hidden' fighter.<br />
<br />
II.2.16.Leader<br />
Q : When my Leader is incapacitated, do I lose all of my remaining SP ?<br />
A : No.<br />
<br />
II.2.17.Line of sight<br />
Q : Do I need a line of sight on my target when I use a Shaman Action ability ?<br />
A : No.<br />
<br />
Q : Do I need a line of sight when performing a ranged attack with a Blast equipment ?<br />
A : No.<br />
<br />
II.2.18.Multiple tactical cards<br />
Q : Can I play more than one Tactical card during a Tactical phase ?<br />
A : No.<br />
<br />
II.2.19.Non-Players Fighters<br />
Q : How many attacks can a NPF perform during a round ? During Intendancy phase ?<br />
A : There is no limit to the number of Response reaction a NPF can perform when it is<br />
attacked. During the Intendancy phase, it can only perform one action between the three<br />
that are available to it, unless the opposite is clearly stated.<br />
<br />
Q : What happens if a NPF receive a Fear marker ? A Slowdown marker ?<br />
A : A NPF with a Fear marker cannot perform any Response reaction, it automatically<br />
performs a Passive reaction, and it can only make a Prowl action during Intendancy phase<br />
if it is free. Slowdown markers have no effects on a NPF.<br />
<br />
Q : Is it possible to perform a Loot the dead action (Plunder Mission) on a dead NPF, or a<br />
Capture action on a NPF ?<br />
A : No, NPFs are not taken into account for Mission objective purposes, unless the opposite<br />
is clearly stated in the Mission card (so far, only the Sacred Hunt). Note that they still are<br />
considered opponent fighters and that they can prevent fighters from performing actions<br />
or permanent abilities that require to be 'free'.<br />
Clarifications concerning the Charge action of a NPF : the target is always the<br />
closest fighter available. If two or more fighters are equally close, the First player decides<br />
which one is targeted. The Charge action of a NPF is not the same action than the one<br />
described in the Activation phase, due to a little mistranslation. Let's call it Hunt from now<br />
on. Therefore, when a NPF makes a Hunt action, any Special ability or game effects<br />
triggered by a Charge action (the Dodge Permanent ability of Yuri or the Dissonant prayer<br />
Permanent ability of the Yellow Komuso for examples) are ineffective.<br />
<br />
II.2.20.Pass the hand<br />
Q : Is it possible to pass the hand more than once during the same round ?<br />
A : Yes.<br />
<br />
II.2.21.Ranged attack and alteration of the location roll<br />
Q : Can I spend all my successfull CBT rolls in order to alter the location roll or must I keep<br />
at least one successfull roll, like for the melee attack ?<br />
A : For a ranged attack, you can spend all your successfull rolls in order to alter your<br />
location roll.<br />
<br />
II.2.22.Reaction<br />
Q : Does a Reaction count as an activation ?<br />
A : No.<br />
<br />
II.2.23.Simultaneous effects resolution<br />
Q : What is the order of resolution of two opposite effects that should apply at the same<br />
time (for example, if Vlädd charges Ilona, what is applied first, the Brutal charge<br />
Permanent ability or the Black Order honour guard Permanent ability) ?<br />
A : The First player always decides which effect is applied first, unless the opposite is<br />
clearly stated.<br />
<br />
II.2.24.SP bidding<br />
Q : Can I bid 0 SP ?<br />
A : Yes.<br />
<br />
II.2.25.Template weapons<br />
Q : Do scenery elements block weapons using templates, such as Blast equipment or<br />
Explosive(X) effect ?<br />
A : No, unless the scenery element has the Impenetrable special rule.<br />
<br />
Q : Is there a difference between the template used for a Blast equipement and the<br />
Explosive(X) effects ?<br />
A : Yes, the template used for the Blast equipment is the template shaped like a tear, the<br />
round template is used for Explosive(X) effects and special ability such as the SeppukuAction ability of the Carmin Samuraï. The tear shaped template is only used for Blast<br />
equipment.<br />
<br />
3.Mission cards<br />
II.3.1.General<br />
Q : Can I use Mission cards included in another starter/blister than the ones of my troop ?<br />
A : Yes, you can, unless the Mission is clearly restricted to a specific faction (see Rules,<br />
page 7, § 6).<br />
<br />
Q : When do I have to tell my opponent what my Type of Deployment is ?<br />
A : When you deploy your troop.<br />
<br />
II.3.2.Capture<br />
Q : Can I use the Capture Action ability against a NPF ?<br />
A : No.<br />
Some clarifications for this Mission, as we couldn't put all the text on this small card.<br />
–The Capture Action ability follows all the rules applying to Action abilities. It can only be<br />
used during the activation of a fighter, not during a Response reaction or a Charge action<br />
and not if your fighter has at least one Fear marker. So you must already be in contact with<br />
an opponent fighter before you can use this Action ability.<br />
–A captured fighter normally receives his AP during Intendancy phase, even if he cannot be<br />
activated. But if he is freed at any time, he can be activated and played normally from then<br />
on.<br />
–Victory Points do not depend on the number of opponent fighters captured. You score<br />
only once, no matter how many fighters are captured, and you cannot combine VP for<br />
fighters in your Deployment zone and outside of it. So the maximum VP is 100. Yes, it's a<br />
difficult Mission.<br />
–If a fighter with a captured opponent fighter in contact is targeted by a ranged attack with<br />
shooting equipment, the captured fighter can be hit normally if the number of successes is<br />
odd.<br />
–If the opponent Leader is captured, he is not considered incapacitated or removed from<br />
the Field. Therefore, you bet SP normally at the beginning of each round and your<br />
opponent can play Tactical cards.<br />
–A captured fighter cannot be the target of any Action or Special ability from any fighter.<br />
–A captured fighter is not affected by Tactical cards, unless the opposite is clearly stated on<br />
the card. Tactical cards have no effect on a captured fighter.<br />
–A captured fighter is not taken into account for Tactical cards effects, be it to determine<br />
the effects on other fighter(s) or all of them.<br />
–If the 'Below the Belt Blow' Tactical card is played, a captured fighter stays captured,<br />
although the Capture Action ability is ineffective. You just cannot perform this action when<br />
this Tactical card is in play.<br />
–A captured fighter is not taken into account for the purpose of VP for the opponent<br />
owning the captured fighter.<br />
<br />
II.3.3.D.G.I.N. Gun Turrets<br />
Q : If a Turret performs a ranged attack on a fighter in contact with an opponent, does the<br />
rule for odd number of successes apply (so can I hit one of my fighters when deactivating a<br />
turret) ?<br />
A : Yes, it applies.<br />
<br />
Q : Can I use successes on the CBT roll of a turret in order to alter the location roll ?<br />
A : No.<br />
<br />
Q : If an opponent fighter is incapacitated because of a Turret's ranged attack, do I score<br />
VP if my Mission is, for example, the Trap ?<br />
A : Yes, if one of your fighter was the one deactivating the said Turret.<br />
<br />
II.3.4.Holy relics<br />
Q : Can an opponent fighter pick up a Relic marker ?<br />
A : Yes.<br />
<br />
II.3.5.Plunder<br />
Q : Is a corpse marker removed from the Field after one (or more) Action of Loot the dead<br />
targeted it ?<br />
A : No, a corpse marker stays on the Field until the end of the game.<br />
<br />
Q : Is a corpse marker placed when a NPF is incapacitated ?<br />
A : No.<br />
<br />
4.Tactical cards<br />
II.4.1.General<br />
Q : Can I use Tactical cards included in another starter/blister than the ones of my troop ?<br />
A : Yes. Tactical cards can be freely chosen, but some effects target specific fighters (Type,<br />
faction,...), so be sure to have targetable fighter(s) for your Tactical cards !<br />
<br />
II.4.2.Bamaka clan warcry<br />
Q : While this card is in play, I hit an opponent fighter in the arm location with three<br />
successes on my CBT roll, but he only has one unchecked CP in this location. How many SP<br />
do I get, one or three ?<br />
A : You get one SP, same number of CP your target actually checked.<br />
<br />
II.4.3.Contaminated area<br />
Q : How does it work exactly ?<br />
A : A non Mutant fighter will lose CP if : you activate him while he's already in the zone ;<br />
for each Charge and/or Move action he makes that passes, even partially, through the<br />
zone.<br />
<br />
Q : If a non Mutant fighter is in a Contaminated area but is not activated during the round,<br />
does he still lose CP ?<br />
A : No, he only takes wounds if he is activated or/and if he moves out.<br />
<br />
II.4.4.Enragement<br />
Q : Can I target an opponent fighter with this card ?<br />
A : Yes.II.4.5.Inhuman force<br />
<br />
Q : If a non human fighter already lost one or more CP, can he still benefit from this<br />
Tactical card ?<br />
A : Yes, the 'no wound' requirement only applies from the moment you play the card.<br />
<br />
Q : Do the effects of this card last until the end of the game if my fighters don't lose any CP<br />
throughout the game ?<br />
A : No, all Tactical cards' effects end during Intendancy phase (step 11), Inhuman force has<br />
an additional requirement (no wound) because it is a very strong bonus. The only<br />
exception concerns Condition markers coming from Tactical cards. These markers are<br />
treated like normal Condition markers, so they are not automatically removed during the<br />
step 11 of Intendancy phase.<br />
<br />
II.4.6.Multiple attacks<br />
Q : Does the Action ability 'Multiple attacks' counts toward the maximum 2 attacks each<br />
round ?<br />
A : No.<br />
<br />
II.4.7.Provocation<br />
Q : What happens if I move my chosen fighter further than 10 cm/4 in before my<br />
opponent's provoked fighter is activated ?<br />
A : Your opponent's fighter can be activated normally. But if he comes within Charge<br />
action range during his activation and he has enough AP, the Provocation effects applies<br />
immediately.<br />
<br />
Q : What happens if the provoked opponent fighter moves further than 10 cm/4 in outside<br />
of his activation (Retreat Tactical card or allied Special ability for example) ?<br />
A : Your opponent's fighter can be activated normally (unless you move your chosen fighter<br />
within 10 cm/4 in of the provoked opponent fighter before he is activated). But if the<br />
provoked fighter comes within Charge action range during his activation and he has<br />
enough AP, the Provocation effects applies immediately.<br />
<br />
Q : Must I make a Charge action first upon activating my fighter or can I do something else<br />
beforehand ?<br />
A : The Charge action must be the first Action of your fighter.<br />
<br />
Q : Can I target two fighters already in contact ? What happens then ?<br />
A : Yes, you can. The Tactical card's effects will then be triggered if the provoked fighter<br />
performs a move Action away from your fighter (and if he still has enough AP left).<br />
<br />
Q : Can I play this card if my chosen fighter and the opponent's provoked fighter are within<br />
10cm/4 in of each other but there is no way the provoked fighter can reach my chosen<br />
fighter (for example, a scenery element stand between them and going round it would<br />
require a Move action first) ?<br />
A : Yes, you can play the card. But in order to be effective during the activation of the<br />
provoked opponent fighter, you would have to move your chosen fighter within Charge<br />
action range.<br />
<br />
Q : Must I activate a provoked fighter ?<br />
A : No.<br />
<br />
Q : What happens if a fighter uses the Dodge Permanent ability when a provoked opponent<br />
fighter Charges him ? Must the provoked fighter make another Charge action if he has<br />
enough AP ?<br />
A : Yes, the provoked fighter must Charge if he can.<br />
<br />
II.4.8.Reasoned sacrifice<br />
Q : Do I automatically lose the 10 VP or does it apply only if the chosen Slave type fighter is<br />
removed from play ?<br />
A : Only if the Slave is removed from play because of this card.<br />
<br />
III.Factions<br />
1.I.S.C.<br />
III.1.1.Blue Rikishi<br />
Q : When using the shock Action ability, are the fighters (allied or opponent) considered as<br />
obstacles ? What about the edges of the Field, can I push a fighter outside the Field ?<br />
A : Fighters are considered as obstacles, but note that obstacles, fighters or scenery, do not<br />
take damage when hit by a pushed fighter. You cannot push a fighter outside of the Field,<br />
the edges of the Field are considered as obstacles.<br />
<br />
Q : When using the Kinetic destruction, the CBT value of the Rikishi becomes equal to its<br />
VIG and so does the target's CBT of the Charge, but what if the target can claim a CBT<br />
bonus (Techno-killer Permanent ability for example) ? Does it apply before or after the<br />
change ?<br />
A : The First player decides if the bonus applies before or after the switch (so most often,<br />
before the change in this case).<br />
<br />
III.1.2.Green Mamushi<br />
Q : Why does the Green Mamushi have one white CP in the Arm and Torso locations if<br />
nothing can affect these locations ? What happens if it moves in a Contaminated area or is<br />
under a Blast template ?<br />
A : The Arm and Torso locations of the Green Mamushi are never affected by anything that<br />
would result in a wound. So if it is affected by a Contaminated area or a Blast equipment, it<br />
only loses one CP in the Head and Leg locations. It only has a CP in these locations because<br />
the rules (see p. 5, §5) states that if a fighter has no unchecked CP in a limb, he is<br />
incapacitated (therefore it would die the moment it is deployed without those CP and that<br />
would be useless :-)<br />
<br />
III.1.3.Yellow Komuso<br />
Q : If I fail my PSI opposition roll against the Yellow Komuso when trying to charge him,<br />
my Charge action becomes a Move action, but does it cost me 2 AP or 1 AP ?<br />
A : You make a Move action instead of a Charge action, so you only have to spend 1 AP.<br />
<br />
Q : What happens if the charging opponent fighter comes in contact with the Yellow<br />
Komuso and another fighter and chooses to target the one without the Dissonant prayer<br />
ability ? Must he still make a PSI opposition roll against the Komuso although it is not the<br />
'real' target ?<br />
A : No, in order for the Dissonant prayer Permanent ability to be effective, the Yellow<br />
Komuso must be the target of the Charge action.<br />
<br />
2.Jokers<br />
III.2.1.Bogdana<br />
Q : Can I block the access to an objective marker when using the Smoke bomb, by placing<br />
the template right above the marker ?<br />
A : No.<br />
<br />
III.2.2.Mishka<br />
Q : Can I play Mishka in a Stigma type troop even if it doesn't have a Stigmata ? What if I<br />
have a Tamer in the troop ?<br />
A : No, Mishka cannot be played in any Stigma type troop.<br />
<br />
III.2.3.Vassiliev<br />
Q : In order to benefit from the Double strike Permanent ability (+3 CBT bonus), do I have<br />
to make at least one wound on the first attack ?<br />
A : No.<br />
<br />
Q : When performing a Dodge reaction against an attack with the Double strike bonus,<br />
does the opponent fighter consider his roll to have a difficulty of 3 (original CBT of<br />
Vassiliev) or 6 (boosted CBT), of course if Vassiliev is not wounded in the arms ?<br />
A : The difficulty takes the Double strike bonus into account.<br />
<br />
Q : If Vassiliev no longer has unchecked CP in his 'Unicycle' limb, what happens if he gets<br />
hit in this location ?<br />
A : Nothing, your opponent must alter his location roll in order for his attack to do<br />
anything.<br />
<br />
III.2.4.Yorg<br />
Q : Is the Disproportionate power Permanent ability always applied or only on the target(s)<br />
of Yorg's melee attack<br />
A : It is always applied to any opponent fighter in contact with Yorg.<br />
<br />
3.Bamaka<br />
III.3.1.Dacké<br />
Q : When using the Parade Permanent ability, Dacké gets the Sacred shield equipment.<br />
Does this equipment replace the Shield on his card or does it add up ?<br />
A : It adds up, therefore giving him a Protection value of +1 in the head and legs and +2 in<br />
the arms and torso.<br />
<br />
III.3.2.Ngobo<br />
Q : Can I deploy Ngobo normally or must I use the Concealment Permanent ability ?<br />
A : You must use the Concealment ability.4.Matriarchy<br />
<br />
III.4.1.Sister Melyne<br />
Q : Can I use the Sneaky trick Permanent ability when Sister Melyne is the target of a<br />
Response reaction ? A Charge action ?<br />
A : No and yes.<br />
<br />
Q : Can I use the Sneaky trick Permanent ability when Sister Melyne is the target of a<br />
ranged attack ?<br />
A : Yes, but not if the ranged attack is made with a projectile or blast equipment.<br />
<br />
Q : Does the Assassin of the Order Permanent ability apply when performing a Response<br />
reaction ? A Charge action ?<br />
A : No and yes.<br />
<br />
III.4.2.Wrath-man<br />
Q : What happens if my Wrath-man is 20 cm/8 away of an allied Inquisitor type fighter<br />
and charges an opponent fighter who uses the Dodge Permanent ability ? Does he get to<br />
make a Move action although he is not allowed to do it ?<br />
A : No, the cards overrule the book, so the Wrath-man cannot move at all. If his target uses<br />
the Dodge Permanent ability, the Wrath-man stays at his intial place and keep all his AP.<hr />
And I'm just reserving this last post for the text on the errata....]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
So, I've decided to compile and translate the Eden errata to English. I've been going through the French resources - funnily enough, the French site has an English FAQ document that lists one batch of erratum. I'll include the text of that PDF in this thread. <br />
<br />
In this post, I'll include a list of all the cards that have been changed at least once (I'll omit the typos and errors like the wrong icon on Ndulu though). In the next post, I'll include the FAQ text. In the third post, I'll include the updated card text (may take a day or two to do it all). <br />
<br />
Please be aware of a few caveats. First, my list may not be exhaustive. If you know of other errata, please let me know and I can make the updates. Second, none of the text presented here is official (except the text of the FAQ pdf, which is a Taban document): these are my interpretations of the text. I'm hoping that the spirit of the changes will be preserved here, but please, again, don't hesitate to correct me. <br />
<br />
---<br />
<br />
CHARACTERS<br />
JOKERS<br />
Vladd <br />
Vassilev<br />
Bogdana<br />
Nicolai<br />
Mishka<br />
Stipan<br />
Boris<br />
Fifi<br />
Grigoriy <br />
Piotr <br />
<br />
BAMAKA<br />
Ngwane <br />
Ngobo <br />
Tukwila<br />
Bak<br />
Dacke<br />
Jumamosi <br />
Gwala and Amagudu <br />
Folayan<br />
Ekevu <br />
Dhambizao <br />
<br />
<br />
MATRIARCHY<br />
Sister Ilona <br />
Sister Gracianne <br />
Sister Kandjara <br />
Pain Man<br />
Sister Melyne<br />
<br />
ISC<br />
Grey Daimyo <br />
Green Mamushi <br />
Green Konchu<br />
Yellow Gaki<br />
Hologram <br />
Grey Shogun <br />
<br />
CONVOY<br />
Friedrich<br />
Jeremias<br />
Mark <br />
Luther<br />
Ulrich <br />
<br />
RESISTANCE<br />
Alice <br />
Chelsea <br />
Duncan <br />
<br />
HORDE<br />
Lycal (all profiles)<br />
<br />
ASKARI<br />
Almeh Askari <br />
<br />
<br />
TACTICS CARDS<br />
Intimidation<br />
Heroism<br />
Contaminated Area<br />
Enragement <br />
Makeshift Repair<br />
Multiple Attacks<br />
Lure<br />
Twist of Fate<br />
Savagery of the Black Knight<br />
Support<br />
<br />
<br />
<br />
MISSIONS (GENERAL)<br />
The Traitor <br />
The Four Winds<br />
Ambush<br />
DGIN Gun Turrets<br />
Exploration <br />
<br />
JOKERS<br />
Pillage <br />
<br />
BAMAKA<br />
Sacred Hunt<br />
<br />
ISC<br />
Capture <br />
<br />
MATRIARCHY<br />
Bodyguard<br />
Pagan Idols<br />
<br />
CONVOY<br />
The Container <br />
<br />
RESISTANCE<br />
Following the Tracks<hr />
FAQ (From the official document - likely there are other FAQs somewhere, but I haven't looked for them yet)<br />
<br />
1.General<br />
<br />
II.1.1.Blast equipement<br />
Q : What is the length of the 'Blast' template ?<br />
A : 10 cm/4 in.<br />
<br />
II.1.2.Field dimension<br />
Q : Is it possible to play on a field with a square surface bigger than 60 cm/24 in ? If so,<br />
what is the maximum square surface which doesn't cripple the game interest ?<br />
A : It is possible to play on a bigger field than what is prescribed. Nonetheless, it is unwise<br />
to play on a field with at least one side bigger than 90 cm/36 in.<br />
<br />
II.1.3.Mission objectives<br />
Q :If a Mission objective is a zone (for example in the Land Protection), do the restrictions<br />
and effects regarding objectives (Ngobo special deployment or the Contaminated area<br />
placement, for example) have to be applied to the entire zone or just from the point<br />
defining the zone ?<br />
A : They have to be applied to the entire zone. It is not possible to deploy Ngobo or place a<br />
Contaminated area closer than 20 cm/8 in from the center of the field if someone plays the<br />
Land protection for example.<br />
<br />
Q : What happens if the Mission obective's zone is the entire field, like in Reconnaissance<br />
or The Territory ? Can't I play Ngobo or place a Contaminated area at all ?<br />
A : We consider there are three different Mission objectives that affects such things as<br />
Ngobo deployment or the CA tactical card. A) Markers, pretty easy. B) Zone, we cover this<br />
in the former question. C) Field. If a Mission objective is the entire field, then all<br />
restrictions and effects considering deployment or placement are ignored. The only<br />
Missions with Field type Mission objectives are : Reconnaissance, The Territory.<br />
<br />
II.1.4.Scenery elements size<br />
Q : What is the minimum and maximum size for a scenery element ?<br />
A : There is no specific restrictions regarding the size of a scenery element. The ideal size<br />
lies between 1 cm/0.39 in for the smallest side and 20 cm/8 in for the biggest side. Keep in<br />
mind that scenery elements must be placed at leat at 5 cm/2 in from each other and from<br />
any objective marker, so have some spare elements just in case you cannot place your big<br />
ruins :-)<br />
<br />
2.Rules<br />
II.2.1.Action ability and contact<br />
Q : Can a fighter use an Action ability if he is in contact with an opponent fighter ?<br />
A : Yes, unless the contrary is clearly stated in the Special ability description.<br />
<br />
II.2.2.Action and Movement<br />
Q : Can I make different actions at the same time during the activation of a fighter (for<br />
example, start a Move action, move 5 cm/2 in, make an Attack action with shooting<br />
equipment, then finish my Move action with the remaining 5 cm/2 in) ?<br />
A : No, each Action must be completed before making a new one.<br />
<br />
II.2.3.Activation order after an interruption<br />
Q : Once the activation of an interrupting fighter is over, must I activate the fighter which<br />
was interrupted or can I activate a different fighter ?<br />
A : You can activate a different fighter if you want, being interrupted has no effect on the<br />
former fighter(s).<br />
<br />
II.2.4.Allied fighter targeting<br />
Q : If one fighter can target an 'allied fighter', with a Special abitlity for example, can he be<br />
the target himself ?<br />
A : No, unless the opposite is clearly stated.<br />
<br />
II.2.5.Attack following a withdrawal movement<br />
Q : Does an attack executed against a fighter who failed his withdrawal roll count toward<br />
the two per round attack limit ?<br />
A : Yes.<br />
<br />
II.2.6.Climb down a scenery element<br />
Q : It is possible to climb up a scenery element with the Climbing(X) special rule, but what<br />
if I want to go down ?<br />
A : The Climbing(X) special rule is applied the same way for climbing up or coming down.II.2.7.Contact<br />
<br />
Q : Is it compulsory to make a Charge action in order to be in contact with an opponent<br />
fighter ?<br />
A : Yes, unless a special ability clearly states the opposite (remember that card rules<br />
overrule book rules).<br />
<br />
II.2.8.Create his troop<br />
Q : Can I field the same fighter twice ? What if two different profils have identical names ?<br />
A : A given fighter, with a given name cannot be field twice. It also applies to NPF, unless a<br />
special ability clearly states the opposite (remember that card rules overrule standard<br />
rules).<br />
<br />
II.2.9.Dodge and ranged attack<br />
Q : Can I make a Dodge reaction against a ranged attack ?<br />
A : No.<br />
<br />
II.2.10.Dodge Permanent ability<br />
Q : When using this ability, must the fighter make the whole 10 cm/4 in movement or can<br />
he move less ?<br />
A : You must make the whole movement, making detour if you have to avoid scenery<br />
elements and/or other fighters. And yes, it can land you in a Contaminated area.<br />
<br />
Q : What happens if the charging opponent fighter comes in contact with two fighters, one<br />
with the Dodge Permanant ability and one without, and chooses to target the one without<br />
the ability ? Can I still use my ability although my fighter is not the 'real' target ?<br />
A : No, in order to use this ability, a fighter must be the target of the Charge action.<br />
<br />
Q : As I am using this ability once the opponent fighter is in contact with my fighter, should<br />
I perform a SPD roll for withdrawal ?<br />
A : Yes.<br />
<br />
Q : Must a fighter be free in order to use this ability ?<br />
A : No<br />
<br />
II.2.11.Fear and withdrawal movement<br />
Q : When a fighter makes his SPD roll before his withdrawal movement, if he is in contact<br />
with two opponent fighters, one of which has a Fear marker and the highest SPD between<br />
the two, does he still make his SPD roll against the highest SPD or is the frightened fighter<br />
ignored ?<br />
A : The highest SPD is always taken into account, even if the fighter with the highest score<br />
has a Fear marker.<br />
<br />
II.2.12.Fighter Types<br />
Q : If a fighter has more than one Type (for example Human and Slave), can he be targeted<br />
by a game effect which applies to only one of the Types ?<br />
A : Yes.<br />
<br />
II.2.13.First player<br />
Q : Who is the First player throughout the game ?A : The First player stays the same during Preparation, Tactical and Intendancy phase, but<br />
he changes during Activation phase. During this phase, the First player is the player who is<br />
currently activating a fighter, once the interruption process is over. Note that the First<br />
player throughout Intendancy phase is the last First player of the Activation phase.<br />
<br />
II.2.14.Gaining AP<br />
Q : A fighter who uses all of his AP before being properly activated is considered as already<br />
activated, but what happens if he regains AP later in the round ? Can I activate him<br />
normally ?<br />
A : No, a fighter cannot be activated once he spent all of his AP, during his activation or<br />
not. If he regains AP after 'being activated' (normally or because of other game effects), he<br />
still cannot be activated, he just has AP left in order to defend himself or use Permanent<br />
abilities.<br />
<br />
II.2.15.Hiding in a scenery element<br />
Q : How does the Hiding Special rule work exactly ?<br />
A : A fighter has to be in contact with the scenery in order to use this special rule. He must<br />
stand more than 15 cm/6 in from any opponent fighter and make a Move action, but<br />
doesn't move (we consider he is searching a good hiding spot in the scenery). Once he has<br />
made that action, he is 'hidden'. As long as he stays in contact with the scenery and is free,<br />
he keeps being 'hidden' and can make any type of Action or use any Special ability without<br />
revealing himself. As long as he is 'hidden', the opponent fighters cannot target him with<br />
any Action or Action ability if they stand at more than 5 cm/2 in from your 'hidden' fighter.<br />
<br />
II.2.16.Leader<br />
Q : When my Leader is incapacitated, do I lose all of my remaining SP ?<br />
A : No.<br />
<br />
II.2.17.Line of sight<br />
Q : Do I need a line of sight on my target when I use a Shaman Action ability ?<br />
A : No.<br />
<br />
Q : Do I need a line of sight when performing a ranged attack with a Blast equipment ?<br />
A : No.<br />
<br />
II.2.18.Multiple tactical cards<br />
Q : Can I play more than one Tactical card during a Tactical phase ?<br />
A : No.<br />
<br />
II.2.19.Non-Players Fighters<br />
Q : How many attacks can a NPF perform during a round ? During Intendancy phase ?<br />
A : There is no limit to the number of Response reaction a NPF can perform when it is<br />
attacked. During the Intendancy phase, it can only perform one action between the three<br />
that are available to it, unless the opposite is clearly stated.<br />
<br />
Q : What happens if a NPF receive a Fear marker ? A Slowdown marker ?<br />
A : A NPF with a Fear marker cannot perform any Response reaction, it automatically<br />
performs a Passive reaction, and it can only make a Prowl action during Intendancy phase<br />
if it is free. Slowdown markers have no effects on a NPF.<br />
<br />
Q : Is it possible to perform a Loot the dead action (Plunder Mission) on a dead NPF, or a<br />
Capture action on a NPF ?<br />
A : No, NPFs are not taken into account for Mission objective purposes, unless the opposite<br />
is clearly stated in the Mission card (so far, only the Sacred Hunt). Note that they still are<br />
considered opponent fighters and that they can prevent fighters from performing actions<br />
or permanent abilities that require to be 'free'.<br />
Clarifications concerning the Charge action of a NPF : the target is always the<br />
closest fighter available. If two or more fighters are equally close, the First player decides<br />
which one is targeted. The Charge action of a NPF is not the same action than the one<br />
described in the Activation phase, due to a little mistranslation. Let's call it Hunt from now<br />
on. Therefore, when a NPF makes a Hunt action, any Special ability or game effects<br />
triggered by a Charge action (the Dodge Permanent ability of Yuri or the Dissonant prayer<br />
Permanent ability of the Yellow Komuso for examples) are ineffective.<br />
<br />
II.2.20.Pass the hand<br />
Q : Is it possible to pass the hand more than once during the same round ?<br />
A : Yes.<br />
<br />
II.2.21.Ranged attack and alteration of the location roll<br />
Q : Can I spend all my successfull CBT rolls in order to alter the location roll or must I keep<br />
at least one successfull roll, like for the melee attack ?<br />
A : For a ranged attack, you can spend all your successfull rolls in order to alter your<br />
location roll.<br />
<br />
II.2.22.Reaction<br />
Q : Does a Reaction count as an activation ?<br />
A : No.<br />
<br />
II.2.23.Simultaneous effects resolution<br />
Q : What is the order of resolution of two opposite effects that should apply at the same<br />
time (for example, if Vlädd charges Ilona, what is applied first, the Brutal charge<br />
Permanent ability or the Black Order honour guard Permanent ability) ?<br />
A : The First player always decides which effect is applied first, unless the opposite is<br />
clearly stated.<br />
<br />
II.2.24.SP bidding<br />
Q : Can I bid 0 SP ?<br />
A : Yes.<br />
<br />
II.2.25.Template weapons<br />
Q : Do scenery elements block weapons using templates, such as Blast equipment or<br />
Explosive(X) effect ?<br />
A : No, unless the scenery element has the Impenetrable special rule.<br />
<br />
Q : Is there a difference between the template used for a Blast equipement and the<br />
Explosive(X) effects ?<br />
A : Yes, the template used for the Blast equipment is the template shaped like a tear, the<br />
round template is used for Explosive(X) effects and special ability such as the SeppukuAction ability of the Carmin Samuraï. The tear shaped template is only used for Blast<br />
equipment.<br />
<br />
3.Mission cards<br />
II.3.1.General<br />
Q : Can I use Mission cards included in another starter/blister than the ones of my troop ?<br />
A : Yes, you can, unless the Mission is clearly restricted to a specific faction (see Rules,<br />
page 7, § 6).<br />
<br />
Q : When do I have to tell my opponent what my Type of Deployment is ?<br />
A : When you deploy your troop.<br />
<br />
II.3.2.Capture<br />
Q : Can I use the Capture Action ability against a NPF ?<br />
A : No.<br />
Some clarifications for this Mission, as we couldn't put all the text on this small card.<br />
–The Capture Action ability follows all the rules applying to Action abilities. It can only be<br />
used during the activation of a fighter, not during a Response reaction or a Charge action<br />
and not if your fighter has at least one Fear marker. So you must already be in contact with<br />
an opponent fighter before you can use this Action ability.<br />
–A captured fighter normally receives his AP during Intendancy phase, even if he cannot be<br />
activated. But if he is freed at any time, he can be activated and played normally from then<br />
on.<br />
–Victory Points do not depend on the number of opponent fighters captured. You score<br />
only once, no matter how many fighters are captured, and you cannot combine VP for<br />
fighters in your Deployment zone and outside of it. So the maximum VP is 100. Yes, it's a<br />
difficult Mission.<br />
–If a fighter with a captured opponent fighter in contact is targeted by a ranged attack with<br />
shooting equipment, the captured fighter can be hit normally if the number of successes is<br />
odd.<br />
–If the opponent Leader is captured, he is not considered incapacitated or removed from<br />
the Field. Therefore, you bet SP normally at the beginning of each round and your<br />
opponent can play Tactical cards.<br />
–A captured fighter cannot be the target of any Action or Special ability from any fighter.<br />
–A captured fighter is not affected by Tactical cards, unless the opposite is clearly stated on<br />
the card. Tactical cards have no effect on a captured fighter.<br />
–A captured fighter is not taken into account for Tactical cards effects, be it to determine<br />
the effects on other fighter(s) or all of them.<br />
–If the 'Below the Belt Blow' Tactical card is played, a captured fighter stays captured,<br />
although the Capture Action ability is ineffective. You just cannot perform this action when<br />
this Tactical card is in play.<br />
–A captured fighter is not taken into account for the purpose of VP for the opponent<br />
owning the captured fighter.<br />
<br />
II.3.3.D.G.I.N. Gun Turrets<br />
Q : If a Turret performs a ranged attack on a fighter in contact with an opponent, does the<br />
rule for odd number of successes apply (so can I hit one of my fighters when deactivating a<br />
turret) ?<br />
A : Yes, it applies.<br />
<br />
Q : Can I use successes on the CBT roll of a turret in order to alter the location roll ?<br />
A : No.<br />
<br />
Q : If an opponent fighter is incapacitated because of a Turret's ranged attack, do I score<br />
VP if my Mission is, for example, the Trap ?<br />
A : Yes, if one of your fighter was the one deactivating the said Turret.<br />
<br />
II.3.4.Holy relics<br />
Q : Can an opponent fighter pick up a Relic marker ?<br />
A : Yes.<br />
<br />
II.3.5.Plunder<br />
Q : Is a corpse marker removed from the Field after one (or more) Action of Loot the dead<br />
targeted it ?<br />
A : No, a corpse marker stays on the Field until the end of the game.<br />
<br />
Q : Is a corpse marker placed when a NPF is incapacitated ?<br />
A : No.<br />
<br />
4.Tactical cards<br />
II.4.1.General<br />
Q : Can I use Tactical cards included in another starter/blister than the ones of my troop ?<br />
A : Yes. Tactical cards can be freely chosen, but some effects target specific fighters (Type,<br />
faction,...), so be sure to have targetable fighter(s) for your Tactical cards !<br />
<br />
II.4.2.Bamaka clan warcry<br />
Q : While this card is in play, I hit an opponent fighter in the arm location with three<br />
successes on my CBT roll, but he only has one unchecked CP in this location. How many SP<br />
do I get, one or three ?<br />
A : You get one SP, same number of CP your target actually checked.<br />
<br />
II.4.3.Contaminated area<br />
Q : How does it work exactly ?<br />
A : A non Mutant fighter will lose CP if : you activate him while he's already in the zone ;<br />
for each Charge and/or Move action he makes that passes, even partially, through the<br />
zone.<br />
<br />
Q : If a non Mutant fighter is in a Contaminated area but is not activated during the round,<br />
does he still lose CP ?<br />
A : No, he only takes wounds if he is activated or/and if he moves out.<br />
<br />
II.4.4.Enragement<br />
Q : Can I target an opponent fighter with this card ?<br />
A : Yes.II.4.5.Inhuman force<br />
<br />
Q : If a non human fighter already lost one or more CP, can he still benefit from this<br />
Tactical card ?<br />
A : Yes, the 'no wound' requirement only applies from the moment you play the card.<br />
<br />
Q : Do the effects of this card last until the end of the game if my fighters don't lose any CP<br />
throughout the game ?<br />
A : No, all Tactical cards' effects end during Intendancy phase (step 11), Inhuman force has<br />
an additional requirement (no wound) because it is a very strong bonus. The only<br />
exception concerns Condition markers coming from Tactical cards. These markers are<br />
treated like normal Condition markers, so they are not automatically removed during the<br />
step 11 of Intendancy phase.<br />
<br />
II.4.6.Multiple attacks<br />
Q : Does the Action ability 'Multiple attacks' counts toward the maximum 2 attacks each<br />
round ?<br />
A : No.<br />
<br />
II.4.7.Provocation<br />
Q : What happens if I move my chosen fighter further than 10 cm/4 in before my<br />
opponent's provoked fighter is activated ?<br />
A : Your opponent's fighter can be activated normally. But if he comes within Charge<br />
action range during his activation and he has enough AP, the Provocation effects applies<br />
immediately.<br />
<br />
Q : What happens if the provoked opponent fighter moves further than 10 cm/4 in outside<br />
of his activation (Retreat Tactical card or allied Special ability for example) ?<br />
A : Your opponent's fighter can be activated normally (unless you move your chosen fighter<br />
within 10 cm/4 in of the provoked opponent fighter before he is activated). But if the<br />
provoked fighter comes within Charge action range during his activation and he has<br />
enough AP, the Provocation effects applies immediately.<br />
<br />
Q : Must I make a Charge action first upon activating my fighter or can I do something else<br />
beforehand ?<br />
A : The Charge action must be the first Action of your fighter.<br />
<br />
Q : Can I target two fighters already in contact ? What happens then ?<br />
A : Yes, you can. The Tactical card's effects will then be triggered if the provoked fighter<br />
performs a move Action away from your fighter (and if he still has enough AP left).<br />
<br />
Q : Can I play this card if my chosen fighter and the opponent's provoked fighter are within<br />
10cm/4 in of each other but there is no way the provoked fighter can reach my chosen<br />
fighter (for example, a scenery element stand between them and going round it would<br />
require a Move action first) ?<br />
A : Yes, you can play the card. But in order to be effective during the activation of the<br />
provoked opponent fighter, you would have to move your chosen fighter within Charge<br />
action range.<br />
<br />
Q : Must I activate a provoked fighter ?<br />
A : No.<br />
<br />
Q : What happens if a fighter uses the Dodge Permanent ability when a provoked opponent<br />
fighter Charges him ? Must the provoked fighter make another Charge action if he has<br />
enough AP ?<br />
A : Yes, the provoked fighter must Charge if he can.<br />
<br />
II.4.8.Reasoned sacrifice<br />
Q : Do I automatically lose the 10 VP or does it apply only if the chosen Slave type fighter is<br />
removed from play ?<br />
A : Only if the Slave is removed from play because of this card.<br />
<br />
III.Factions<br />
1.I.S.C.<br />
III.1.1.Blue Rikishi<br />
Q : When using the shock Action ability, are the fighters (allied or opponent) considered as<br />
obstacles ? What about the edges of the Field, can I push a fighter outside the Field ?<br />
A : Fighters are considered as obstacles, but note that obstacles, fighters or scenery, do not<br />
take damage when hit by a pushed fighter. You cannot push a fighter outside of the Field,<br />
the edges of the Field are considered as obstacles.<br />
<br />
Q : When using the Kinetic destruction, the CBT value of the Rikishi becomes equal to its<br />
VIG and so does the target's CBT of the Charge, but what if the target can claim a CBT<br />
bonus (Techno-killer Permanent ability for example) ? Does it apply before or after the<br />
change ?<br />
A : The First player decides if the bonus applies before or after the switch (so most often,<br />
before the change in this case).<br />
<br />
III.1.2.Green Mamushi<br />
Q : Why does the Green Mamushi have one white CP in the Arm and Torso locations if<br />
nothing can affect these locations ? What happens if it moves in a Contaminated area or is<br />
under a Blast template ?<br />
A : The Arm and Torso locations of the Green Mamushi are never affected by anything that<br />
would result in a wound. So if it is affected by a Contaminated area or a Blast equipment, it<br />
only loses one CP in the Head and Leg locations. It only has a CP in these locations because<br />
the rules (see p. 5, §5) states that if a fighter has no unchecked CP in a limb, he is<br />
incapacitated (therefore it would die the moment it is deployed without those CP and that<br />
would be useless :-)<br />
<br />
III.1.3.Yellow Komuso<br />
Q : If I fail my PSI opposition roll against the Yellow Komuso when trying to charge him,<br />
my Charge action becomes a Move action, but does it cost me 2 AP or 1 AP ?<br />
A : You make a Move action instead of a Charge action, so you only have to spend 1 AP.<br />
<br />
Q : What happens if the charging opponent fighter comes in contact with the Yellow<br />
Komuso and another fighter and chooses to target the one without the Dissonant prayer<br />
ability ? Must he still make a PSI opposition roll against the Komuso although it is not the<br />
'real' target ?<br />
A : No, in order for the Dissonant prayer Permanent ability to be effective, the Yellow<br />
Komuso must be the target of the Charge action.<br />
<br />
2.Jokers<br />
III.2.1.Bogdana<br />
Q : Can I block the access to an objective marker when using the Smoke bomb, by placing<br />
the template right above the marker ?<br />
A : No.<br />
<br />
III.2.2.Mishka<br />
Q : Can I play Mishka in a Stigma type troop even if it doesn't have a Stigmata ? What if I<br />
have a Tamer in the troop ?<br />
A : No, Mishka cannot be played in any Stigma type troop.<br />
<br />
III.2.3.Vassiliev<br />
Q : In order to benefit from the Double strike Permanent ability (+3 CBT bonus), do I have<br />
to make at least one wound on the first attack ?<br />
A : No.<br />
<br />
Q : When performing a Dodge reaction against an attack with the Double strike bonus,<br />
does the opponent fighter consider his roll to have a difficulty of 3 (original CBT of<br />
Vassiliev) or 6 (boosted CBT), of course if Vassiliev is not wounded in the arms ?<br />
A : The difficulty takes the Double strike bonus into account.<br />
<br />
Q : If Vassiliev no longer has unchecked CP in his 'Unicycle' limb, what happens if he gets<br />
hit in this location ?<br />
A : Nothing, your opponent must alter his location roll in order for his attack to do<br />
anything.<br />
<br />
III.2.4.Yorg<br />
Q : Is the Disproportionate power Permanent ability always applied or only on the target(s)<br />
of Yorg's melee attack<br />
A : It is always applied to any opponent fighter in contact with Yorg.<br />
<br />
3.Bamaka<br />
III.3.1.Dacké<br />
Q : When using the Parade Permanent ability, Dacké gets the Sacred shield equipment.<br />
Does this equipment replace the Shield on his card or does it add up ?<br />
A : It adds up, therefore giving him a Protection value of +1 in the head and legs and +2 in<br />
the arms and torso.<br />
<br />
III.3.2.Ngobo<br />
Q : Can I deploy Ngobo normally or must I use the Concealment Permanent ability ?<br />
A : You must use the Concealment ability.4.Matriarchy<br />
<br />
III.4.1.Sister Melyne<br />
Q : Can I use the Sneaky trick Permanent ability when Sister Melyne is the target of a<br />
Response reaction ? A Charge action ?<br />
A : No and yes.<br />
<br />
Q : Can I use the Sneaky trick Permanent ability when Sister Melyne is the target of a<br />
ranged attack ?<br />
A : Yes, but not if the ranged attack is made with a projectile or blast equipment.<br />
<br />
Q : Does the Assassin of the Order Permanent ability apply when performing a Response<br />
reaction ? A Charge action ?<br />
A : No and yes.<br />
<br />
III.4.2.Wrath-man<br />
Q : What happens if my Wrath-man is 20 cm/8 away of an allied Inquisitor type fighter<br />
and charges an opponent fighter who uses the Dodge Permanent ability ? Does he get to<br />
make a Move action although he is not allowed to do it ?<br />
A : No, the cards overrule the book, so the Wrath-man cannot move at all. If his target uses<br />
the Dodge Permanent ability, the Wrath-man stays at his intial place and keep all his AP.<hr />
And I'm just reserving this last post for the text on the errata....]]></content:encoded>
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		<item>
			<title><![CDATA[Playing Matriarchy]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1627</link>
			<pubDate>Tue, 22 Jul 2014 22:56:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1627</guid>
			<description><![CDATA[Hey guys,<br />
<br />
Looking at putting together a Matriarchy list finally. Looking for some suggestions as to different lists to put together. <br />
<br />
The only Red Sister I currently own is Ditta, but I'm open to ordering some more when Taban gets back from holidays. I have basically all of the black sisters and the slaves. <br />
<br />
I know there are some cute things you can do with Gracianne and Gabriele - Gracianne is probably my favourite sisters model also. But you know, I'd like options. I've basically only played the gals in starter games and have only really faced them that way also.<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
Looking at putting together a Matriarchy list finally. Looking for some suggestions as to different lists to put together. <br />
<br />
The only Red Sister I currently own is Ditta, but I'm open to ordering some more when Taban gets back from holidays. I have basically all of the black sisters and the slaves. <br />
<br />
I know there are some cute things you can do with Gracianne and Gabriele - Gracianne is probably my favourite sisters model also. But you know, I'd like options. I've basically only played the gals in starter games and have only really faced them that way also.<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Have you ever built a list using less than 100 points?]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1626</link>
			<pubDate>Fri, 18 Jul 2014 12:24:35 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1626</guid>
			<description><![CDATA[I realized that I have never done so before. But I was thinking of the following for a tournament:<br />
<br />
Alice<br />
Duncan<br />
Lloyd<br />
Jimmy<br />
Valor<br />
<br />
95 points total<br />
<br />
Alice allows Duncan to use his Electro-Static Pulse for more turns, Lloyd and Ducan love said Pulse and Jimmy and Valor make for a really, really durable duo. I could drop Jimmy and Valor and Take Ashton instead for maximizing Pulse, but I feel that having five models gives me more options.<br />
<br />
So yeah, have you done lists with less than 100 points? Well, likely 95 points since I believe that 10 points gets you something in all factions (Mercenary Flash, at least).]]></description>
			<content:encoded><![CDATA[I realized that I have never done so before. But I was thinking of the following for a tournament:<br />
<br />
Alice<br />
Duncan<br />
Lloyd<br />
Jimmy<br />
Valor<br />
<br />
95 points total<br />
<br />
Alice allows Duncan to use his Electro-Static Pulse for more turns, Lloyd and Ducan love said Pulse and Jimmy and Valor make for a really, really durable duo. I could drop Jimmy and Valor and Take Ashton instead for maximizing Pulse, but I feel that having five models gives me more options.<br />
<br />
So yeah, have you done lists with less than 100 points? Well, likely 95 points since I believe that 10 points gets you something in all factions (Mercenary Flash, at least).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[English Site/Resources]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1621</link>
			<pubDate>Wed, 09 Apr 2014 09:20:10 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1621</guid>
			<description><![CDATA[Hey guys,<br />
<br />
Wondering if there's any ETA on a big update on the English site? Still can't get access to PDFs/images for any updated cards and lots of stuff is missing. Would love a comprehensive PDF of character profiles, tactical cards and missions - updated with errata. Feels like I'm playing an incomplete game atm <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
JMS]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
Wondering if there's any ETA on a big update on the English site? Still can't get access to PDFs/images for any updated cards and lots of stuff is missing. Would love a comprehensive PDF of character profiles, tactical cards and missions - updated with errata. Feels like I'm playing an incomplete game atm <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
JMS]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More of the same....]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1610</link>
			<pubDate>Fri, 06 Dec 2013 05:39:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1610</guid>
			<description><![CDATA[Are people playing some of the same miniatures in the game?<br />
<br />
I'm thinking of playing with 2 Gaki's or 2 Tonbos....<br />
<br />
Is this allowed in the game?]]></description>
			<content:encoded><![CDATA[Are people playing some of the same miniatures in the game?<br />
<br />
I'm thinking of playing with 2 Gaki's or 2 Tonbos....<br />
<br />
Is this allowed in the game?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Demo advice needed]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1606</link>
			<pubDate>Tue, 12 Nov 2013 12:19:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1606</guid>
			<description><![CDATA[Running a demo at my club tonight.<br />
<br />
Any advice?<br />
<br />
1. Let the Wookie win]]></description>
			<content:encoded><![CDATA[Running a demo at my club tonight.<br />
<br />
Any advice?<br />
<br />
1. Let the Wookie win]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What do you get with the Red Order Starter set]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1599</link>
			<pubDate>Wed, 02 Oct 2013 16:26:28 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1599</guid>
			<description><![CDATA[The title says it all, I'm curious to as off what you're <span style="font-style: italic;">supposed</span> to get with the Red Order Matriarchy starter box.  The website says, Alena, Magdelena, Ditta, Pain man and <span style="font-weight: bold;">Torture Man</span>.  The box art shows Alena, Magdelena, Ditta, Pain Man and <span style="font-weight: bold;">Colossus</span>.  But the box I actually received had Alena, Magdelena, Ditta, Pain Man and <span style="font-weight: bold;">Rampart Man</span>.  I don't really care, as I intend to get all the slaves eventually, I was just curious to whether I received an odd box or what?]]></description>
			<content:encoded><![CDATA[The title says it all, I'm curious to as off what you're <span style="font-style: italic;">supposed</span> to get with the Red Order Matriarchy starter box.  The website says, Alena, Magdelena, Ditta, Pain man and <span style="font-weight: bold;">Torture Man</span>.  The box art shows Alena, Magdelena, Ditta, Pain Man and <span style="font-weight: bold;">Colossus</span>.  But the box I actually received had Alena, Magdelena, Ditta, Pain Man and <span style="font-weight: bold;">Rampart Man</span>.  I don't really care, as I intend to get all the slaves eventually, I was just curious to whether I received an odd box or what?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I'm in]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=1596</link>
			<pubDate>Fri, 13 Sep 2013 18:39:01 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=1596</guid>
			<description><![CDATA[So I've been lurking about on Eden for a couple of months and finally pulled the trigger and picked up some models.  I ordered the Joker and (black) Matriarchy Starters, and I'm very excited.  Once I get my figures I'll keep you all updated with my painting progress (I'm not much of a painter though) and battle reports.   <br />
Can't wait to discuss more Eden with you all (which seems to be more enjoyable as the spam seems to be under control now.)]]></description>
			<content:encoded><![CDATA[So I've been lurking about on Eden for a couple of months and finally pulled the trigger and picked up some models.  I ordered the Joker and (black) Matriarchy Starters, and I'm very excited.  Once I get my figures I'll keep you all updated with my painting progress (I'm not much of a painter though) and battle reports.   <br />
Can't wait to discuss more Eden with you all (which seems to be more enjoyable as the spam seems to be under control now.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Card packs]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=886</link>
			<pubDate>Thu, 02 May 2013 18:57:42 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=886</guid>
			<description><![CDATA[I've spotted those new V2 and Mission/Tactical Card sets in the Shop. So I wanted to ask if its possible to get a list of which card is in which pack?]]></description>
			<content:encoded><![CDATA[I've spotted those new V2 and Mission/Tactical Card sets in the Shop. So I wanted to ask if its possible to get a list of which card is in which pack?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new to eden]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=884</link>
			<pubDate>Mon, 29 Apr 2013 15:34:06 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=884</guid>
			<description><![CDATA[Hi all, Just getting into the game by getting the rule book and the ISC starter. Was wanting to pick up the jokers but couldn't find a uk retailer online that has the starter.<br />
Any way looking forward to tyring out a great looking game.]]></description>
			<content:encoded><![CDATA[Hi all, Just getting into the game by getting the rule book and the ISC starter. Was wanting to pick up the jokers but couldn't find a uk retailer online that has the starter.<br />
Any way looking forward to tyring out a great looking game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What's this campaign pack?]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=746</link>
			<pubDate>Wed, 22 Feb 2012 11:27:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=746</guid>
			<description><![CDATA[Drogsystin's Bayakoye..... what's that and what do you get in it?]]></description>
			<content:encoded><![CDATA[Drogsystin's Bayakoye..... what's that and what do you get in it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zombies/Infected In Eden]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=716</link>
			<pubDate>Sat, 26 Nov 2011 20:46:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=716</guid>
			<description><![CDATA[I love these minis by RedboxGames<br />
<br />
<img src="http://red-box-games.com/shop/images/RBG%20Infernal%20Lesser%20Undead.JPG" border="0" alt="[Image: RBG%20Infernal%20Lesser%20Undead.JPG]" /><br />
<br />
<a href="http://red-box-games.com/shop/index.php?main_page=product_info&amp;cPath=25&amp;products_id=152" target="_blank">Redbox Zombies</a><br />
<br />
On playing Eden and reading the rules for non player fighter I thought the addition of Zombies/Infected (like 28 days later) would be fun.<br />
<br />
With no fluff I don't know if this fits but could some one help me design a stat card?]]></description>
			<content:encoded><![CDATA[I love these minis by RedboxGames<br />
<br />
<img src="http://red-box-games.com/shop/images/RBG%20Infernal%20Lesser%20Undead.JPG" border="0" alt="[Image: RBG%20Infernal%20Lesser%20Undead.JPG]" /><br />
<br />
<a href="http://red-box-games.com/shop/index.php?main_page=product_info&amp;cPath=25&amp;products_id=152" target="_blank">Redbox Zombies</a><br />
<br />
On playing Eden and reading the rules for non player fighter I thought the addition of Zombies/Infected (like 28 days later) would be fun.<br />
<br />
With no fluff I don't know if this fits but could some one help me design a stat card?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[first game of Eden]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=705</link>
			<pubDate>Thu, 22 Sep 2011 11:26:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=705</guid>
			<description><![CDATA[Hi all I am going to introduce a couple of friends to Eden in a week or so and would like to know any ideas you may have for making it run smoothly]]></description>
			<content:encoded><![CDATA[Hi all I am going to introduce a couple of friends to Eden in a week or so and would like to know any ideas you may have for making it run smoothly]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fresh start for Eden]]></title>
			<link>http://www.taban-miniatures.com/forum/showthread.php?tid=700</link>
			<pubDate>Wed, 07 Sep 2011 15:45:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.taban-miniatures.com/forum/showthread.php?tid=700</guid>
			<description><![CDATA[When Eden first came to my attention I tried to get others in my club interested in the game. Only one other member bought a starter box and he's the type of player who doesn't like to field mini's that aren't painted.<br />
<br />
I tried for several months to generate interest by inviting club members to use either of my gangs (ISC and Bamaka) but eventually I gave up. <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
Well nearly 18 months later my friend rediscovered his Matriarchy box set at the bottom of a dusty drawer and painted them. <br />
Since this fortuitous event we have played 2 games and planned more for the weekend, also we have recruited another player and 2 more showing interest. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
I thought I would relate this happy tale to any despondent gamers who like me, may  have given up on something they enjoyed. There is always hope.<br />
<br />
Long live Eden.]]></description>
			<content:encoded><![CDATA[When Eden first came to my attention I tried to get others in my club interested in the game. Only one other member bought a starter box and he's the type of player who doesn't like to field mini's that aren't painted.<br />
<br />
I tried for several months to generate interest by inviting club members to use either of my gangs (ISC and Bamaka) but eventually I gave up. <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
Well nearly 18 months later my friend rediscovered his Matriarchy box set at the bottom of a dusty drawer and painted them. <br />
Since this fortuitous event we have played 2 games and planned more for the weekend, also we have recruited another player and 2 more showing interest. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
I thought I would relate this happy tale to any despondent gamers who like me, may  have given up on something they enjoyed. There is always hope.<br />
<br />
Long live Eden.]]></content:encoded>
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