Green Tonbo
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07-24-2011, 12:42 PM
Post: #1
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Green Tonbo
Trying to sort out what to buy and finding it really usefull with all the cards being up on the site so I can see how the different models work together. I can't find any card or stats for the Green Tonbo. It would be helpful to know its cost, abilities etc so I can sort out if it will work with what I am getting.
Can anyone help? The Champ is here... Check out my blog http://peopleschampwargamingblog.blogspot.com/ |
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07-24-2011, 09:37 PM
Post: #2
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RE: Green Tonbo
One Green Tonbo coming up !
Green Tonbo -Drone- 10 (Change) 3 OOO 1 4 OOO 2,3 3 OOO 4,5 5 OOO 6 Light Plasteel armor : complete +1 Observer (AA, 1 AP, 1/round) Randomly draw a Tactical card from your opponent's hand and put it aside until the end of the next round. Your opponent cannot use this card while it is aside, but he can immediately pay you 2 SP to recover his card. Kamikaze (AA, 1AP + 2SP, 1/game) Withdraw the Green Tonbo from play. Each fighter within 5cm/2in of its last location suffers from Explosive(2) and get a Slowdown marker. Priority Mission (PA) The Green Tonbo is not taken into account to achieve the Mission ot the troop in which it is recruited :it ignores all restrictions and/or special rules of this Mission and is ignored for the counting of the VP. Nevertheless, it is normally taken into account for the opponent Mission objectives. Fly (PA) The Green Tonbo considers all scenery elements on the field to have the Obstruction(1) and Occupation special rules. Furthermore, it cannot be the target of a Charge Action or an Attack Action (melee) if it is 'free' and/or if it is not in contact with a Mission objective (marker or zone). PA = Permanent Ability AA = Action Ability Hope it helps ![]() |
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07-25-2011, 07:32 AM
Post: #3
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RE: Green Tonbo
Cheers thanks it does alot.
The Champ is here... Check out my blog http://peopleschampwargamingblog.blogspot.com/ |
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