(08-19-2011 09:32 PM)Berf Wrote: Playing with the ISC isn't easy, that's for sure. You will be out-activated quite often, but your average SPD is far above the others, so you can usually play the right Drone at the right time.
But what is the right Drone ?
As your choices are very narrow due to the cost of your team-mate, be sure to have at least one of the following in your group :
-The Warrior : a Drone able to mow down your opponents. In Eden, you can win a game without inflicting a single wound, but only with the right mission, with the right team, against the 'right' opponent.
-The Leader : a Drone with a good PSI (I consider 6 to be a minimum), for the tactical possibilities, and some support abilities.
-The Backup : a Drone with interesting abilities, able to provide support for the others, be it offensive or defensive support.
Of course, I basically described the content of the starter
, but that's the spirit.
If we consider your team (Daymio, Komuso, Ashigaru), it falls short of a real Warrior (CBT 6 at least), has two potential leaders with interesting abilities but completely different ways of using them (the daymio is best kept safe behind the front, supporting the fighters with bonus AP and finishing the wounded, unlike the komuso who can be close to the action - not being easy to charge - where his sonic wave and AP diminishing ablity are most scary), and one - very good - backup, but whose abilities won't be as useful as they could be (mainly because his defensive abilities are more useful to the Daymio, which should stay behind, so you're left with the Komuso on the front line). Of course, you are also 5 points short of the 100 points standard, but I like the challenge 
I advise you to quickly paint the Ronin, since it will fill the Warrior place very well. The Kitsune is also a good Leader, but requires some practice as his fighting skills shouldn't be used unwisely. The Mamushi and/or the Kunoichi are great backups, in a more offensive style.
Hope that helps
Just an update still struggling with the ISC. I think about 0 wins and 8 losses

The being out activated continues to be a huge disadvantage in this game as does the numbers game for lots of the missions. My opponent seems to have lots of quirky little 10-15 point modesl that run rings around me. The carmin ronin has helped with damage output (when he hits

)but all my forces seem very fragile and tend to go down quick despite their armour.
I am also very surprised for a tech force we seem to have no shooting options of any consequence.
Has anyone out there had any success with them? I would love to hear what lists you run and tactics you apply to them.
About ready to put them in the storage cupboard and hope for something better in the new faction we hear whispers of. Shame because they are stunning models.