No more buying blind...
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01-28-2012, 05:41 AM
(This post was last modified: 03-20-2013 05:15 AM by Berf.)
Post: #3
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RE: Buying blind...
Everything is downloadable in the appropriate section, but that can take some time.
So here is a list of the fighters for each faction, with a very quick description. The italics are part of the starters. TC stands for Tactical card and MC for Mission cards. ISC (Color code : Grey = Support/Leader ; Yellow = Hindrance/Leader ; Blue = Rock-solid ; Carmin = Fighter ; Black = Assassin ; Green = Scout) 40 Blue Kami, extremely hard to kill and able to break through scenery. 40 Carmin Hadakauma, great fighter, high movement. 40 Grey Shogun, part support, part fighter, good leader. 35 Blue Henro, good support, can score VP with ability. 35 Carmin Ronin, great fighter. 35 Grey Daymio, good support which can give one AP to other drones 35 Grey Kitsune, good fighter with great Tactical cards-related abilities 35 Yellow Komuso, able to put Fear markers and make fighters around it lose AP. + Retreat TC 35 Yellow Shinigami, good leader, lowers VIG, good move potential. 30 Black Kunoichi, shooter with highest SPD and great move potential. 30 Black Shinobi, assassin with high SPD and good move potential. Hologram must be recruited. 30 Blue Rikishi, hard to kill and able to push back fighters. 30 Carmin Samurai, good fighter with various abilities 30 Green Mamushi, sneak behind enemy lines and strangle them. + Intimidation TC 30 Serial Shenron, weak at the beginning, but can enhance his stat during game. Multipurpose. 25 Black Ubume, low PSI killer and high SPD 25 Blue Ashigaru, makes dodging easier to allied drones and itself. 25 Carmin Onryo, hit-and-run fighter. Can teleport. 25 Green Konchu, can block fighters very efficiently 25 Yellow Geisha, can mess up the opponent tactical hand and make him spend SP when activating a fighter. 10 Yellow Gaki, can lower PSI stat (good with Ubume and/or Komuso) and prevent multiple actions. + Excavations MC (ISC only) 10 Green Tonbo, hard to catch and great move potential, but cannot do Missions. 5 Hologram, cannot do Missions and only one CP in each limb, great SPD and move potential, can nullify an opponent's special ability (cannot be recruited without Black Shinobi). Jokers 35 Vladd, toughest fighter 30 Josep & Svetlana, good fighter, high SPD, makes Burn marker very effective and becomes another fighter when incapacitated. 30 Piotr, great leader, can spawn 10 points Jokers and extend the game by one round. 25 Boris, good leader, great abilities related to the minions. 25 Grigory, hard to kill, great abilities 25 Kirril, best leader, great abilities but weak. 25 Yorg, hard to kill and great fighter 25 Yuri, great shooter and leader 20 Bogdana, multipurpose shooter. + Territory MC (Jokers only) 20 Ievgeni, gets tougher when hurt. 20 Olya, weakens fighters around, good with Ievgeni. 20 Mikaïl, multipurpose, can copy abilities and choose different Types during game (minion for example). 20 Mishka, minion, hard to kill. Minion. + DGIN gun turrets MC 20 Nicolaï, great shooter with explosive rounds. 20 Vassiliev, good leader, great move potential. + Main target TC 15 Grusha + 5 Fifi (cannot play Fifi without Grusha), good support for minions. 15 Irina, good shooter, great with Kirril. 15 Sergueï, support and Burn markers. 15 Tsar, minion, good move potential, good fighter (for 15 points) 10 Anton, fighter. 10 Elenia, shooter. 10 Stipan, make the opponent reroll, great ! Bamaka 50 Sabaka, 50 points, do I need to explain ![]() 30 Ngwane, great fighter, highest CBT stat. 30 Sekongo, great support and leader but weak. 30 Tarar, good fighter with great abilities 25 Ekevu, multipurpose. 25 Ngobo, can appear in the opponent's back and assassinate the right guy. 25 Ngosi, great move potential, high SPD, great harrier (not sure if the word is right). 25 Sigujana, great support but weak. 25 Tukwila, good fighter. + Ancient artifacts MC 20 Abama, very hard to kill. 20 Dhambizao, good support. 20 Gwala & Amagudu, great leader with good abilities. 20 Jumamosi, lowers the opponents stats, makes poison hurt more, etc. 20 Mbonga, good shooter who can also appear in the back. 20 Ndulu, good fighter, can boost his stats, good with Ekevu. 15 Bak, play him with Dacke and the two can be really hard to catch and kill. + Below the belt blow TC 15 Felindra, good SPD, good support for Shaman 15 Jendayi, fighter, hard to catch. + Funerals MC (Bamaka only) 15 Zaafarani, healer. 10 Dacke, see above. 10 Folayan, multipurpose shooter. Matriarchy Red for Red order, otherwise it's Black. 30 Gabriele, great leader and fighter with good move potential. 30 Magdalena, good leader and fighter with great abilities for Red Order. Templar. + Rage of the red rider TC (Red order only) 25 Kandjara, great fighter who can use the slave rather than boost them. Inquisitor. 25 Ditta, hard to kill and good fighter. 25 Solène, good fighter, enrage when allied are killed, can score VP with an ability. Templar. 25 Yliss, good leader with great slave-related abilities. Inquisitor. 20 Alena, good fighter. 20 Arya, good support for slaves. 20 Berserk, great fighter, gets tougher when hurt. Inquisitor required. 20 Gracianne, good support for slaves. + Heroism TC 20 Ilona, good fighter. 20 Leyla, harrier. 20 Maelys, good shooter, takes advantage of nearby slaves. 20 Melyne, assassin who can trade place with slaves. 15 Colossus-man, hard to kill. + Holy relics MC (Matriarchy only) 15 Rampart-man, hard to kill, can heal Sisters. Templar required 15 Torture-man, good fighter. + Hostile ground survival MC 15 Wrath-man, great fighter. Inquisitor required. 10 Dog-man, fighter 10 Pain-man, weakest but great abilities. 10 Toy-man, nothing particular. 5 Martyr-man, weak, cannot do the Mission, ability to cancel TC by 'spending' his CP Convoy (Green = Tracker, Orange = Conveyor, Black = Guardian) Depending on the majority (number of fighters, not cost-related) of Types you have once you selected your fighters, the following effect apply. Trackers can always be deployed after your opponent's fighters. Conveyor let you place all scenery elements on the battle field, Guardians earn you 1 SP at the beginning of each round if you have less fighters on the Field than your opponent. 30 Heinrich (old*), good leader and fighter, great abilities. + Long-life serum TC 30 Otto, great fighter. 25 Erhard, good fighter, healer. 25 Friedrich, good fighter. 25 Luther, great leader with great abilities. 25 Mark, great shooter. 25 Wilhelm, great fighter, enrage when allied are killed 20 Angela, good leader, gets angry when allies die. 20 Frantz, good shooter. 20 Heinrich (young*), good fighter. 20 Ingrid, good suport and great healer. 20 Liesl, infiltrator, some shooting and great for messing up the opponent's mission. 15 Georg, good fighter. 15 Hildegarde, average fighter, hard to kill. 15 Jeremias, good shooter. 10 Leo, cannot do missions, but good harrier. 10 Gretchen + 5 Louie, (cannot play Louie without Gretchen), good support for minions. * you can only play one version of Heinrich in a given team (blister contains everything) Resistance One Robot (°) must have one Pilot. Robots are activated at the same time than their Pilots. Battery Units are related to special abilities (instead of AP or SP), but each fighter has his own set of BU and must use them wisely. 30 Ashton, great fighter. 30 Duncan, very hard to kill (and his abilities improve that fact), can appear in the opponent's back with another fighter. 25 Chelsea, good fighter. 25 Courteney, multipurpose shooter. 25 Patriot°, good fighter. 20 Alice, great leader, good support. 20 Bruce, Pilot, good leader, tough. 20 Kate, good support shooter. 15 Benedict, 'support' shooter with some sort of portal gun. Can remove Fear tokens. 15 Freedom°, great move potential, good abilities. 15 Jason, Pilot, can seriously disturb marker-related Missions, can boost his SPD and take control of a lonesome Robot. 10 Jimmy, Pilot, good support for Robot, weak Askaris One Janissary only in a given team. Can select Enhancements during Preparation phase, one Enhancement card for each Trait (Physical, Psychic, AVA and Mecha). You cannot select a card if the value of the related Trait is higher than the value of the fighter's Trait. 35 Aïcha, Jannisary, good leader and support, Phy : 0, Psy : 3, AVA : 2, Mecha : 0 35 Askari warrior, great fighter, enhanced when your opponent has more fighters than you on the field, Phy : 3, Psy : 0, AVA : 3, Mecha : 1 30 Almeh, great SPD, harrier, Phy : 2, Psy : 2, AVA : 1, Mecha : 0 30 Askari Defender, hard to kill, Phy : 2, Psy : 0, AVA : 0, Mecha : 3 Hord Masters (*) receive Frenzy tokens at the end of each round and when enemies are killed. Tokens can be used to greatly increase your minions and/or Degenerates. 30 Butcher*, good fighter, hard to kill, can block an opponent in contact. 30 Savage Master*, good fighter, enrage when allied fighter are killed. Tamer. 25 Blood Degenerate, great fighter. 25 Brood master*, good fighter, can provoke Fear, good support for Degenerates. 20 Flesh master*, gets tougher when wounded, prevent SP abilities use around him (not so good with the Brood master). Degenerate. 20 Pack master*, good leader, great support for minions. Tamer. 15 Black wolf, overall good. 15 Degenerate, hard to kill. 15 Mireling, can poison. 15 Starving Degenerate, average. 10 Chitinous dog, support fighter. 5 Lycal, can have up to 3 Lycal if you have a Tamer. ![]() |
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Messages In This Thread |
No more buying blind... - stephansolo - 01-28-2012, 03:57 AM
RE: Buying blind... - Cassarus - 01-28-2012, 05:36 AM
RE: Buying blind... - Berf - 01-28-2012 05:41 AM
RE: Buying blind... - stephansolo - 01-28-2012, 08:08 AM
RE: Buying blind... - Berf - 01-28-2012, 09:41 PM
RE: No more buying blind... - stephansolo - 01-31-2012, 07:37 AM
RE: No more buying blind... - Lemminkäinen - 04-02-2012, 06:02 PM
RE: No more buying blind... - Atrus - 04-03-2012, 08:47 PM
RE: No more buying blind... - Berf - 04-04-2012, 07:24 AM
RE: No more buying blind... - Berf - 03-19-2013, 11:12 PM
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