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Jimmy and Valor?
07-11-2013, 03:08 PM
Post: #5
RE: Jimmy and Valor?
(07-10-2013 05:00 AM)Kamaro Wrote:  OK after your battle report it sounds more powered than before. What I was talking about is that you can't do this forever since Watchdog and Backup Systems costs 1 BU each everytime you use it. So if you use both skills in one round you can use only one skill in the other unless you play a tactical card or use Alice.
Aye, the full combo can be essentially done for two turns, since Jimmy can also keep Valor on its feet when incapacitated in a limb or two. The challenge is that Valor isn't a complete pushover, so killing it isn't automatic (like it is in Pain-man's case, for example) so it might not die straight away. And since the not-dying part can be done only once it dies (it doesn't need to be active from the start of the turn, for example), two turns of unkillability is a huge part of the game.

Finally, since Valor can't be wounded and has CBT 5 when close to Jimmy (or another pilot) it can kill stuff.

Quote:There are no rules (as far is I know) which describe what happens when you get more damage in a Zone than you have CP. Some people use house rules like rerolling or choosing the nearest other limb. Vassiliev is a good example. I for my part think you have to forfeit the damage.
I believe you are right.

Resistance is non-futile.
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Messages In This Thread
Jimmy and Valor? - Lemminkäinen - 07-08-2013, 02:35 AM
RE: Jimmy and Valor? - Kamaro - 07-09-2013, 10:57 PM
RE: Jimmy and Valor? - Lemminkäinen - 07-10-2013, 04:09 AM
RE: Jimmy and Valor? - Kamaro - 07-10-2013, 05:00 AM
RE: Jimmy and Valor? - Lemminkäinen - 07-11-2013 03:08 PM
RE: Jimmy and Valor? - Kamaro - 07-12-2013, 08:02 PM

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