Jokers v ISC
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05-02-2010, 12:25 AM
Post: #2
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RE: Jokers v ISC
The ISC mission was Capture, although it would`ve helped if I`d remembered that a few turns earlier than I did.
![]() After splitting my forces a little too much last game I decided to clump them together a little more and focus on ganging up on his big boys and then finishing off the weak ones. Vlads flamer posed a big threat last game and so he was my number one target to get finished off. I wasted my little ninja again though. I think she would be much better spent as a counter charge unit to finish people off rather than to charge forward. Can`t seem to resist when somethings in range though. I think my tricky little bugger of the game award goes to the Yellow K. His ability to run into a group of enemy models and make them all lose 1ap is a great little ability. With Jokers having quite low PSI they didn`t risk charging him and instead finished him off in a hail of flame and bombs. To add to my list of Jokers-Who-Must-Die is Yorg. His ability to lower my VIG meant I was getting hit for more than my armour could handle. It didn`t help that Yorg managed to one hit kill my Grey Daimyo in the foot. Yorg smash indeed, Kenton. ![]() |
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Messages In This Thread |
Jokers v ISC - Kenton - 05-01-2010, 09:41 AM
RE: Jokers v ISC - Dogmeat - 05-02-2010 12:25 AM
RE: Jokers v ISC - Kenton - 05-02-2010, 01:52 AM
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