A campaign
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01-12-2014, 01:04 AM
Post: #2
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RE: A campaign
I like the idea and will test it for sure.
Let me add some ideas for territories: Medical Center: Once per game you may remove a marker of your choice from one of your fighters Abadoned Hideout: You get an extra Tactical Card Dark Cave: All your missions count as "Secret Mission" Sewer entrance: You may put another pin on another sewer entrance Brood Nest: You loose 5 points for your warband the next game Bear Traps: One of your fighters in the next battle has all white CPs in SPD checked I think the VP values for the territories should be random and hidden until you gain that field. Some of the bonuses (or all) should also be hidden. The maps you have posted are very nice but I wonder why so much apocalyptic scenarios are located in Seattle ![]() |
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Messages In This Thread |
A campaign - Lemminkäinen - 01-10-2014, 06:14 PM
RE: A campaign - Kamaro - 01-12-2014 01:04 AM
RE: A campaign - Lemminkäinen - 01-14-2014, 06:45 PM
RE: A campaign - Kamaro - 01-16-2014, 03:58 AM
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