A campaign
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01-14-2014, 06:45 PM
Post: #3
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RE: A campaign
(01-12-2014 01:04 AM)Kamaro Wrote: I like the idea and will test it for sure.Cool - let us know how it goes! Quote:Let me add some ideas for territories:Really like these two! Quote:Dark Cave: All your missions count as "Secret Mission"This is maybe a bit powerful since some missions are really powerful as secret missions and some are awkward Quote:Sewer entrance: You may put another pin on another sewer entranceOh yeah, this is great - all in all giving abilities for the 'campaign phase' is a very cool idea. Quote:Brood Nest: You loose 5 points for your warband the next gameAnother really interesting idea - I like this very much! Quote:I think the VP values for the territories should be random and hidden until you gain that field. Some of the bonuses (or all) should also be hidden.Oh yeah, that's very cool. Makes for interesting exploration. You could roll on how many VPs the territory is worth and also have a chart for the specials that roll on. Maybe 2D6 or 3D3 for the VPs maybe. Quote:The maps you have posted are very nice but I wonder why so much apocalyptic scenarios are located in SeattleHahah, it's funny because it's true ![]() Resistance is non-futile. |
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Messages In This Thread |
A campaign - Lemminkäinen - 01-10-2014, 06:14 PM
RE: A campaign - Kamaro - 01-12-2014, 01:04 AM
RE: A campaign - Lemminkäinen - 01-14-2014 06:45 PM
RE: A campaign - Kamaro - 01-16-2014, 03:58 AM
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