A campaign
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01-16-2014, 03:58 AM
Post: #4
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RE: A campaign
I'm glad you like my ideas!
Either VPs stay for the rest of the game when they are rolled or you roll every time someone clains that territory but that would make it too complicated and random I think. Or bind VPs to places. For example: A Good View: 0VP It gives 0 VP but it's still good to have because of the bonus it provides. Then again fields with no bonus can have a random amout of VP from, let's say, 5-8 VP These are all just examples, but I hope you understand what I want to tell you (besides my bad English at the moment XD) My other idea with the hidden bonuses wouldn't work that well if we include something like the Sewer Entrance. |
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Messages In This Thread |
A campaign - Lemminkäinen - 01-10-2014, 06:14 PM
RE: A campaign - Kamaro - 01-12-2014, 01:04 AM
RE: A campaign - Lemminkäinen - 01-14-2014, 06:45 PM
RE: A campaign - Kamaro - 01-16-2014 03:58 AM
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