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September News !
09-18-2011, 03:02 AM (This post was last modified: 09-19-2011 02:00 AM by Taban.)
Post: #1
September News !
Hi there...

Here are our new releases for this month of September.
5 new fighters for the game Eden :

Gretchen and Luie, trackers of the convoy.
30mm and 15mm, 1 part models
Gretchen can use her scope to foresee your adversary tactics, and her pet Luei is a nasty little thief !

[Image: Gretchen-4.jpg]

[Image: Gretchen-1.jpg]

[Image: gretchen-2.jpg]

[Image: Gretchen-3.jpg]

Grigoriy
3 parts, metal, 37mm
A fat clown who loves explosives toys

[Image: grigoriy-2.jpg]

[Image: grigoriy-3.jpg]

[Image: grigoriy-4.jpg]

Serial 5#3N20N, experimental drone of the ISC.
This powerful ande polymorphic drone will use the battlefield corpses to modify its structure and suit your tactical needs.
Resin models, 8 parts, 80mm tall


[Image: Serial-1.jpg]

[Image: Serial-2.jpg]

[Image: Serial-3.jpg]

MBonga Coeur Discret[sup]N[/sup]
adept of guerilla warfare !
4 parts, 32mm tall

[Image: Mbonga-1.jpg]

[Image: Mbonga-5.jpg]

[Image: Mbonga-2.jpg]

[Image: Mbonga-4.jpg]
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09-19-2011, 08:38 AM
Post: #2
RE: September News !
And here are the stats of all those charming folks !

Gretchen (Convoy, Change, Human, Tracker, Tamer, 10 points)
PSI - 2/1 - ◯◯◯◯ - 1
CBT - 3/2 - ◯◯◯◯ - 2,3
VIG - 4/3 - ◯◯◯◯ - 4,5
SPE - 4/3 - ◯◯◯◯ - 6
No Equipment.

Telescope (action, 1SP, 1/round)
If Gretchen is free, choose an opponent. He chooses one of his tactical cards and reveals it. During the next tactical phase if he chooses to play a tactical card it must be the revealed card.

Sacrifice (perm)
As long as they are located within 10cm of Gretchen, Minion allied fighters are not removed from the field until the end of the round, even if they suffer damage that incapacitate them.

Louie (Convoy, No stigmata, Minion, 5 points)
PSI - 1/0 - ◯◯◯◯ - 1,2
CBT - 2/1 - ◯◯◯◯ - 3
VIG - 3/2 - ◯◯◯ - 4,5
SPE - 5/4 - ◯◯◯ - 6
No Equipment.

Narrow-minded (perm)
Louie is not taken into account for the achieving of the Mission of the troop in which he is recruited. He ignores all restrictions and/or special rules of this Mission and he is ignored for the counting of the VP of this Mission. Nevertheless, he is normally taken into account for the opponent’s Mission.

Pet (perm)
You can ignore the stigma or faction restrictions for Louie' recruitement. However, Louie can only be recruited in a troop if Gretchen is also recruited in the same troop.

Gurn (action, 1 AP, 1/round)
If Louie is free, choose an opponent fighter within 5cm of him. This fighter receives a Slowdown marker. A single fighter cannot be targeted more than once a match by this ability. Louie loses the use of this ability if he is located further than 25cm from an allied fighter named Gretchen.

Thief (perm, 1/round)
When performing a melee attack, Louie can choose not to perform the combat roll. In return, the target of this attack loses the use of a Shooting, Projectile or Blast equipment until Louie is removed from the field.

Grigoriy (Jokers, Chaos, Human, Tamer, 25 pts)
PSI - 3/2 - ◯◯◯◯◯ - 1
CBT - 5/4 - ◯◯◯◯◯ - 2,3
VIG - 5 - ◯◯◯◯◯ - 4,5
SPE - 4/3 - ◯◯◯◯◯ - 6

Rabbit bomb (Perm, 1/match)
At the beginning of the first round, just after choosing of the first player, place 3 “Rabbit bomb” markers, the size of a 30mm base, within 10cm of the center of the field. These markers are considered as NPF but only during the NPF activation phase. They ignore other NPF on the field. As soon as a “Rabbit bomb” marker is in contact with a fighter, it explodes. Replace it with an explosive template centered on its last position. All fighters whose base is covered, even partly, by this template suffer the following effects: Explosive(1) and Burn(2). The template is then removed.

Magic hat (Perm, 1/round)
At the beginning of the intendancy phase, right before the NPF activation, you can choose a “Rabbit bomb” marker within 25cm of Grigoriy. He performs a Prowl action as if it is an NPF you control.

Shazam (perm, 1AP + 2 SP, 1/round)
Choose an opponent fighter within 10cm of Grigoriy. Name one of his special abilities. This ability has no effects until the end of the round.

Cruel inspiration (perm)
Each time an opponent fighter is removed from the field because of wounds caused by Grigoriy’s attack, you get a number of SP equal the half of their PSI.

MBonga Quiet-Heart (Bamaka, Protection, Mutant, 20 pts)
PSI - 3/2 - ◯◯◯◯◯ - 1,2
CBT - 4/3 - ◯◯◯◯◯ - 3
VIG - 3/2 - ◯◯◯◯◯ - 4,5
SPE - 5/3 - ◯◯◯◯◯ - 6
Equipment : Blowgun (Shooting) : CBT+1, Range(15), Str(0)

Environmental symbiosis (perm)
MBonga Quiet-Heart considers all scenery on the gaming field to have the special rule Hiding.

Concealment (permanent)
MBonga is not deployed during the preparation phase. Since he is not deployed, no gaming effect can affect him. During an Intendancy phase of your choice you can deploy MBonga anywhere you want on the field. MBonga can not however be placed within 5cm of an opponent or in contact with a mission objective.

Discrete (perm)
When MBonga is the target of a ranged attack with a shooting equipment, the CBT penalties inflicted by obstacles are doubled.

Blowgun (perm)
When MBonga performs a ranged attack with his Blowgun, the protection (Pr) value of the target’s equiments is decreased by 1. Moreover, if it inflicts at least one wound because of this attack, the target also suffers a -1 SPD penalty until the end of the round.

Serial 5#3N20N (ISC, Change, Drone, 30 pts)
PSI - 5 - ◯◯◯◯ - 1,2
CBT - 5 - ◯◯◯◯ - 3
VIG - 3 - ◯◯◯◯ - 4,5
SPE - 4 - ◯◯◯◯ - 6
Equipment : Light plasteel armor (Pr/Tech) : Full+1

Drill (perm)
The Serial 5#3N20N considers all pieces of scenery on the field as having the special rule Destruction(1). Pieces of scenery used for missions are not affected by this special ability.

Assimilation (perm)
Each time a piece of scenery is removed from the field because of Serial 5#3N20N’s attack, it receives 2 “Spare part” markers. It receives 1 more “Spare part” marker if the scenery is the first removed from the field because of Serial 5#3N20N since the start of the turn. Sceneries of “Devastated area” type generates no markers at all. Moreover, each time a fighter with at least one Tech equipment is removed from the field within 15cm of its position, the Serial 5#3N20N earns 2 “Spare part” markers for each Tech equipment of this fighter.

Reassembly (Perm, 1 Spare part, 1/round)
Heal 1 CP of any one of Serial 5#3N20N’s limbs.

Mimicry (Perm, 1 Spare part, 1/round)
Choose a permanent special ability from an allied fighter located within 10cm of Serial 5#3N20N. Serial 5#3N20N earns that ability until the end of the round. In the text of this ability, replace the name of the previously targeted fighter with that of Serial 5#3N20N.
An ability cannot be the target of Mimicry more than once in a match.

Adaptation (Action, 2 Spare part, 1/round)
The Serial 5#3N20N get a +1 bonus in a characteristic it chooses, until the end of the match.

Dragon's Breath (action, 2 Spare part, 1/round)
The Serial 5#3N20N earns the following equipment until the end of the round : Flamer (Blast/Tech): Burn(1), 1/round.

So sweet...
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09-19-2011, 12:38 PM
Post: #3
RE: September News !
That Joker... wow. Great mini, interesting rules. Look forward to him!
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09-19-2011, 10:58 PM
Post: #4
RE: September News !
Smile

Bob On.
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09-20-2011, 01:54 PM
Post: #5
RE: September News !
Love the Serial 5#3N20N, awesome mini
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09-26-2011, 02:55 AM
Post: #6
RE: September News !
really nice minis this month especially the Joker
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