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December News
12-11-2012, 09:41 AM
Post: #8
RE: December News
Here are some infos on the Askaris, the rest will follow shortly Smile

Janissary
When creating your troop, you cannot recruit more than one fighter of Janissary type.

“Improvement” cards
“Improvement” cards represent the exceptional mastery Askaris have in the field of genetics and genomic enhancements. The following rules indicate how these cards can be used during a game of Eden.

Each Improvement card is characterized by a name (top), the Improvement symbol (top left), the trait (bottom), the value associated with this trait (next to the trait) and the effects of the Improvement (the text). The effects of an improvement are permanent and cannot be ignored. They apply to the improved fighter as long as this card is associated with him. Unless otherwise stated, the effect of an Improvement is not considered as being a special ability.

During the preparation phase, just after choosing the first player, each player that has this possibility can associate Improvement cards with his fighter if they have the traits Physical/X, Mental/X, AVA/X or Mecha/X. These traits are indicated on the front of the profile card of a fighter in addition to his equipment. The X value of each trait is usually between 0 and 3. A maximum of one Improvement card of each trait can be associated with each fighter. Moreover, the value of the card’s trait cannot be higher than the value of the fighter’s trait.

It is allowed to not associate all possible improvements to a fighter. Therefore, you are free to choose the number of Improvement you associate with each of your fighters as long as the rules stated above are fulfilled. Finally, it is not allowed to associate multiple copies of Improvement cards of the same name within the same troop.

Physical/1
Enhanced musculature

The improved fighter earns a +1 CBT bonus.

Physical/2
Muscle compliance

The improved fighter has a +5 cm bonus for any action requiring a movement (movement action, charge, etc.)

Physical/3
Tetanic spasm

The improved fighter earns the following special abilities :
Shock (action) (1AP, 1/round)
All the fighters located 5cm or less from the improved fighter are moved 5 cm directly away. These fighters are moved one by one in the order of your choice. When a fighter meets an obstacle before he has move the full 5cm, he stops in contact with this obstacle and suffers one wound to each limb ignoring all protection’s effects.
Side effect (perm)
Each time the improved fighter activates his Shock special ability, he earns a Slowdown token.

Mental/1
Cortical optimization

Allied fighters within 15 cm from the improved fighter ignore the effects of the slowdown condition.

Mental/2
Neuro-spinal loop

The improved fighter earns the following special ability :
Carnal Osmosis (action) (1SP, 1/round)
The improved fighter performs a PSI roll with a level of difficulty of 7. You can pay X SP to decrease this level of difficulty by X. If you get at least one success, the improved fighter gains 1 AP.

Mental/3
Neuropheromones

All allied fighters of mutant type ignore the limitations on the maximum number of times per round for Movement, Charge and Attack actions. In return, each time an allied fighter performs an action that should normally be limited, choose and discard a tactical card from your tactical hand.

Aïcha - Mutant, Janissary (Order) 35 points

PSI 10/7 OOOOO 1
CBT 5/4 OOOOOO 2,3
VIG 4/3 OOOOOO 4,5
SPD 6/4 OOOOOO 6
Equipment : none.

Physical/0
Mental/3
AVA/2
Mecha/0

Anticipation (perm)
If Aïcha is your troop leader, you can spend 1 less SP to cancel your opponent tactical cards.

Physiological control (action)
Discard three cards of your choice from your tactical hand. In return, choose an allied fighter within 20 cm from Aïcha. He immediately performs a free charge action. If he has not been activated this round yet, he is still not considered as having been activated.

Instinctive reaction (perm)
Discard one card of your choice from your tactical hand. In return, choose an allied fighter. The next dodge reaction he performs this round is free.

Askari Defender - Mutant (protection) 30 points

PSI 2/1 OOOOO 1
CBT 5/3 OOOOOO 2,3
VIG 5/3 OOOOOOO 4,5
SPD 4/3 OOOOOO 6
Equipment : none.

Physical/2
Mental/0
AVA/0
Mecha/3


Mutant metabolism (perm)
At the beginning of the intendancy phase, choose and heal one CP on one of the Askari defender's limbs.

Askari Warrior - Mutant (destruction) 35 points

PSI 2/1 OOOOO 1
CBT 6/4 OOOOOO 2
VIG 4/3 OOOOOOO 3,4
SPD 5/4 OOOOOO 5,6
Equipment : none.

Physical/3
Mental/0
AVA/3
Mecha/1

Cornered Predator (perm)

At any time of the match, the value of X is equal to the number of opponent fighters (excluding NPF) on the field minus the number of fighters of your troop on the field.
The Askari warrior earns the following cumulative bonus depending on the value of X:
- X = 2 or more : The Askari warrior earns a +1 CBT bonus.
- X = 3 or more : The Askari warrior earns a +1 SPD bonus.
- X = 4 or more : During the intendancy phase, the Askari warrior earns one more AP.

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Messages In This Thread
December News - Lemminkäinen - 12-05-2012, 12:12 AM
RE: December News - owen matthew - 12-05-2012, 11:22 AM
RE: December News - Sashgo - 12-05-2012, 09:12 PM
RE: December News - owen matthew - 12-11-2012, 05:52 AM
RE: December News - Cassarus - 12-05-2012, 09:38 PM
RE: December News - Lemminkäinen - 12-07-2012, 08:42 PM
RE: December News - Lemminkäinen - 12-11-2012, 01:20 AM
RE: December News - Berf - 12-11-2012 09:41 AM
RE: December News - Lemminkäinen - 12-11-2012, 07:21 PM
RE: December News - Isoulle - 12-11-2012, 10:29 AM
RE: December News - owen matthew - 12-11-2012, 02:31 PM
RE: December News - Cassarus - 12-11-2012, 09:52 PM
RE: December News - Sashgo - 12-12-2012, 01:16 AM
RE: December News - owen matthew - 12-12-2012, 12:28 PM
RE: December News - Lemminkäinen - 12-12-2012, 03:39 PM
RE: December News - owen matthew - 12-20-2012, 07:28 PM
RE: December News - bruiser - 12-26-2012, 12:55 PM
RE: December News - Lemminkäinen - 12-27-2012, 01:59 AM
RE: December News - bruiser - 12-27-2012, 04:56 AM
RE: December News - Lemminkäinen - 12-27-2012, 07:23 PM
RE: December News - Sashgo - 12-28-2012, 02:10 AM

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