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Intercept
03-31-2012, 09:56 PM
Post: #1
Intercept
Hello all. Im new to this game, looking great.

I have one question just for clarify:

When a miniature is intercepted by another with higher SPD...

A) The fighter intercepted counts as activated and cannot do nothing this turn?

B) The fighter intercepted can be activated later in that turn?

Thank you so much. I hope today we can play another game. (2nd Tongue)
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03-31-2012, 10:22 PM
Post: #2
RE: Intercept
The answer is B), you can activate your fighter later in that round.
That is, if your fighter still has AP left to use (as he can use them - for dodging or responding for example - outside his activation).

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03-31-2012, 10:26 PM
Post: #3
RE: Intercept
(03-31-2012 10:22 PM)Berf Wrote:  The answer is B), you can activate your fighter later in that round.
That is, if your fighter still has AP left to use (as he can use them - for dodging or responding for example - outside his activation).

Ok, thank you for the Faster than light response!

Still looking for a way to transport my ISC minis xD Today agains the resistance...
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03-31-2012, 11:48 PM
Post: #4
RE: Intercept
Yes, transporting some ISC Drones is a tricky job (Serial, Shinigami, Hadakauma,...), Good magnets and a large box are my favorite weapons Wink
Fighting the Resistance is no easy task, but with the Kunoichi (I gather you'll be playing your starter), you should have a fairly good asset (Jimmy hates her).
Good luck Smile

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