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News for December
12-03-2013, 05:44 AM
Post: #21
RE: News for December
Yes, the look nice so far.

Here is the next one from Facebook:

[Image: Yu-Silaa.png]
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12-04-2013, 01:38 AM (This post was last modified: 12-04-2013 01:38 AM by Kamaro.)
Post: #22
RE: News for December
and it goes on and on and on ^^

[Image: Ar-Gamon.png]
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12-04-2013, 03:49 AM
Post: #23
RE: News for December
New group shot:
[Image: 1400258_429204837179073_1592581377_o.jpg]

Launch date is the 5th December
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12-05-2013, 04:53 AM
Post: #24
RE: News for December
First pictures from the miniatures are here ^^

[Image: 1450120_429538083812415_1149462084_n.jpg]
[Image: 1461853_429538223812401_284835821_n.jpg]
[Image: 988377_429538210479069_134237297_n.jpg]
[Image: 1455083_429538183812405_937036042_n.jpg]
[Image: 1471835_429538187145738_1941734467_n.jpg]
[Image: 1474463_429538133812410_1971523952_n.jpg]
[Image: 1476454_429538090479081_2058377123_n.jpg]
[Image: 1459189_429538137145743_2111006826_n.jpg]
[Image: 988356_429538093812414_865818676_n.jpg]


The one with the net loos like he wants to "fish" some humans Big Grin
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12-05-2013, 05:45 AM
Post: #25
RE: News for December
(12-05-2013 04:53 AM)Kamaro Wrote:  The one with the net loos like he wants to "fish" some humans Big Grin

Good guess !

We will post tomorrow the pictures of the 2 remaining models and of the limited edition token

The starter will be available this friday (8:30 PM european time). Fist as a 400 units limited edition with an exclusive miniature token and additional profile cards with the concept arts posted previously !
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12-05-2013, 09:18 AM (This post was last modified: 12-05-2013 09:19 AM by Kamaro.)
Post: #26
RE: News for December
Nice, so my guessing is not the worst! Big Grin
Can't wait to see the next two models and the limited token!
It's also nice to have additional cards, very good idea.
Everyone in my gaming group is excited about the new release, there will be a good order of starters ^^

@Taban
Are the indiegogo profile cards, you told me about at the Spiel in Essen, in work?
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12-06-2013, 10:54 PM
Post: #27
RE: News for December
I kinda think that yellow is maybe a tad strange to combine with their skin colour - I could see them looking even more impressive with a different amour colour. That said, I do like the look of these - the fisher is especially nice.

Resistance is non-futile.
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12-07-2013, 05:11 PM
Post: #28
RE: News for December
order placed and I think they look very cool.

My gaming blog
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12-07-2013, 09:02 PM (This post was last modified: 12-07-2013 09:04 PM by Kamaro.)
Post: #29
RE: News for December
The groupshot:

[Image: 1417512_600929919954675_1122191912_o.jpg]


I also ordered the starter box bruiser. I share your opinion!

@Lemm
I also think the scheme from the artworks would fit better than the actual paintscheme. They look better with more darker colors.
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12-12-2013, 10:14 AM
Post: #30
RE: News for December
Well, I'll translate the cards from the French forum (roughly). The big fella looks pretty nutty!

Master Yg’Faris (Chaos) Alien (20 points) - 30mm
PSI - 5/4 - ◯◯◯◯ - 1, 2
CBT - 5/3 - ◯◯◯◯◯ - 3
VIG - 3/2 - ◯◯◯◯◯ - 4,5
SPD - 5/3 - ◯◯◯◯◯ - 6
Equipment : Nergal Weapon (Tech).

Nergal Phaser (perm)
Whenever a fighter is defeated within 20 cm of Master Yg'Faris, roll 1D6. On a result of 5 or 6, replace their model with a Contamined token. The marker is considered a terrain feature with the following: Obstacle (1), Destruction (2), Hostile Presence (1) and Noxious Fumes (1). At the beginning of each turn, before determining the first player, you may move all Contamined markers up to 10cm, constrained by the same rules as per moving a fighter.

Numerical Prayer (perm) (1SP/round): At the beginning of a round, after determining first player, roll 3D6. Put the results on Master Yg'Faris' card. When allied Alien fighters within 15cm make a location or characteristic roll you can remove one die and replace it with a die on the card of Yg'Faris. The die is then removed from his card. During the intendency phase, remove all the unused dice.

Perfect Defense (perm): always rolls 5 dice when making a SPD roll for dodge. It addition, he can perform a free dodge reaction each turn.

Discreet (perm): Double penalty for obstacles against shooting.

---

A lot of words on this card.

This guy is straight up amazing. He has 3 VIG, sure, but his other stats are all great and he is very hard to remove with discreet and perfect defense. His prayer ability also seems /very/ good. Wow.

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Ar'Gamon (Order) Alien (35 points) - 40mm
PSI - 3/2 - ◯ ◯ ◯ ◯ ◯ - 1
CBT - 7/5 - ◯ ◯ ◯ ◯ ◯ ◯ - 2.3
VIG - 5/3 - ◯ ◯ ◯ ◯ ◯ ◯ - 4.5
SPD - 4/3 - ◯ ◯ ◯ ◯ ◯ - 6
Equipment:. Tough Head (Pr / Tech): Head +1

Courage (perm) Ar'Gamon ignores the effects of fear.

Controlled Frustration (perm): You can reroll once each CBT roll. In this case, the new results replace the old.

Brutality (perm) (1/round) You can re-roll a location roll. The new result replaces the old one.

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Seems good! All out offense here - on the attack few can stand up to him, but I think he looks tougher on paper than he is.

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Yu'Silaa (Protection) Alien (20 points) - 30mm
PSI - 2/1 - ◯ ◯ ◯ ◯ - 1
CBT - 4/3 - ◯ ◯ ◯ ◯ - 2.3
VIG - 3/2 - ◯ ◯ ◯ ◯ - 4.5
SPD - 5/3 - ◯ ◯ ◯ ◯ ◯ - 6
Equipment: Chakram (shooting): CBT +0, Range (20) Strength (1).
6 Ways to Kill (perm) (1 SP, 6 / round) You can re-roll location rolls. The new result replaces the old one.

Infiltration (perm): In the setup phase, Yu'Silaa can be deployed anywhere on the field (ignoring the deployment constraints imposed by the Mission). Cannot be deployed in contact with an enemy fighter.

Instinctive killer (1 SP, 1/round) You can activate this ability at the beginning of the round. Yu'Silaa gains a +1 bonus SPD until end of turn.

---

Another 3 vig fighter. This is the weak link of the team, but still she seems pretty good and her abilities make her great for some missions. You can do a lot worse for 20 points.

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Bo'Dagun (Change) Alien (25 points) - 30mm
PSI - 3/2 - ◯ ◯ ◯ ◯ ◯ - 1
CBT - 5/4 - ◯ ◯ ◯ ◯ ◯ ◯ - 2.3
VIG - 4/3 - ◯ ◯ ◯ ◯ ◯ ◯ - 4.5
SPD - 4/3 - ◯ ◯ ◯ ◯ ◯ - 6
Equipment: Leg-guard (Pr): Leg 1

Trident (perm) (1SP, 1/round) When Bo'Dagun performs an attack against a fighter, he can activate this special ability (when designating the target of the attack). Perform the attack following the normal rules of this action, but the target cannot dodge.

Adamantium Trident (perm) When Bo'Dagun deals damage during an attack on a fighter the value of protection equipment (Pr) of the target is reduced by 1 point.

Capture Specimen (action) (1AP, 1/Game) If Bo'Dagun is free, designate an enemy fighter located within 5 cm. Then roll 5D6. Add the result of the roll and the CP checked on the designated fighter. If the result is greater than or equal to the value of the designated fighter remove the figure and replace it with a "trapped" marker.

In the net (perm) At the end of the game score 10 VP if "trapped" marker is present on the field. In addition, enemy combatants gain the following special ability: Free (action) (1 AP, 1/round): If the fighter is in contact with a "trapped" marker and more than 7.5 cm from enemy fighter it makes a CBT roll with a difficulty of 6. If he gets at least one success replace the "trapped" by the fighter who had been captured. This fighter comes into play with 2 AP and is not considered to have been activated.

---

Realistically, this guy can reliably delete a 15 point fighter on the other side - in some matchups his text will be pretty worthless, but I'd say it is going to be pretty difficult to free a captured fighter. Otherwise, he's a reasonable fighter, but nothing really remarkable.

Enjoy!
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